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Play both adventurer and dungeon master in an immersive 3D world! Labyrinth combines the depth, replayability, and customization of a CCG with the look and feel of a classic dungeon crawl RPG.

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Listed inside this article is a break down of cards and information on them.

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Card Information Tutorial

We want to make it as easy as possible to get right into Labyrinth and start playing. Below we have included a simple tutorial of the more complex card types and the important information you should know.

Spell Cards

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1. Tick Cost - This is the cost to play the card, the example above will move Rohin 2 places forward on the clock, so he will not be able to act again for 2 ticks.
2. Type - This area indicates the type of ability that will be used.
3. Art - Wonderful card art! Or placeholder.
4. Rarity - Card rarity can vary from common to legendary. The above example is a Rare card. The colors are: Gray = Basic, White = Common, Green = Rare, Purple = Epic, Yellow = Legendary.
5. Name - The name of the card.
6. Range - The range the attack is effective in; typically, melee or a range number. For limited Duration effects, the Duration is also shown here.
7. Rules Text - The information listed in our example describes what the ability does. Please also note #9 below for this particular card.
8. Sub-Type - This shows what category the card falls into.
9. Resource - Some cards rules that are modified when certain resource conditions are met. In this example, if a Skulduggery hero has 1 Amp it will cause a bleeding effect if it is used against a Boss.

Hero or Boss Cards

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1. Type & Level - This lists what kind of card is being used and it also shows the character's level. The above example is of a level 1 boss.
2. Rarity - All Heroes and Bosses are Legendary.
3. Name - The name of the card.
4. Rules Text - Heroes or Bosses may have a special card rule that gives them a unique ability or flavor. The information listed in our example describes what the ability does.
5. Abilities - This is abilities that the Hero or Boss has.
6. Health - This number represents the current health of the Boss or Hero. Please note that this number does not reflect and perks that either may have.
7. Discipline / Traits - This shows what cards the character can use. They could be Discipline cards from Warfare or Skulduggery, or Trait cards from Beast or Caster, for example.

Minions

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1. Type - This lists what kind of card is being used.
2. Star Cost - This is the cost it takes to place the card in one of your decks. You are limited on the number of Stars you can use per deck.
3. Art - Wonderful card art! Or placeholder.
4. Rarity - Card rarity can vary from common to legendary. The above example is a Rare card. The colors are: Gray = Basic, White = Common, Green = Rare, Purple = Epic, Yellow = Legendary.
5. Name - The name of the card.
6. Range - The range the attack is effective in; typically, melee or a range number. This example shows a Range of 5 with a Blast radius of 1.
7. Rules Text - The information listed in our example describes what the ability does.
8. Health - This number represents the current health of the Minion.
9. Sub-Type - This shows what category the card set falls into.
10. Attack Damage - This indicates the damage that the minion deals before armor is taken into account. The above example does 5 damage.
11. Action Timer - This is the number of ticks that a minion takes between actions. Minions take their first action in the tick after they are summoned.

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Development

Over the past week our team has been working on various tasks throughout Labyrinth. Below is a list of what we have been doing.

  • The Engineering Team worked on: Raid Room, rewards; Matchmaking to server; Card Store; Open Packs button; Available packs icon; iOS and OSx testing; delayed summons; buff expiration in timeline; map parenting; summon timing.
  • The Design Team worked on: Quests and Quest Completion; Season and Daily rewards; Card design.
  • The Art Team worked on: Mindless Golem; Spider Queen; Summoning; Anvil of the Elements; Arcane Protector; Skinning of Pale Rider; Storm Caller; Skinning Shield Runner; Portal Gate Structure; TickTickBoom completed; Skinning Charging Rhino; Card Art layout; Card Package 6 Complete.
  • The Audio Team worked on: Summon Fire, Frost, and Earth FX; Equip weapon FX; fire footsteps; missing Roggix scene sounds; Ember Hound VO; Timeline mouse over; Cave Spider VO; Shield hits.

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    A New Caster Minion in Design
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