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Play both adventurer and dungeon master in an immersive 3D world! Labyrinth combines the depth, replayability, and customization of a CCG with the look and feel of a classic dungeon crawl RPG.

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This week Free Range Games and Labyrinth is being showed cased in the BlackBoxTv and Dome booth.

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E3 - Electronic Entertainment Expo

Free Range Games has partnered with BlackBoxTV and FullDome to showcase Labyrinth on the E3 Expo floor inside a large dome! When you watch the above video, imagine yourself looking up into the dome as the battle plays out around you. Who knows? This could be the future of esports and Labyrinth. An example of what a small dome looks like.

Also our CEO, Chris Scholz, can be found in the booth and walking around they show carrying Labyrinth on an iPad Pro! Labyrinth is steps closer to being cross platform.


Development

Over the last week our team has worked on a large variety of content for Labyrinth. Below is a list of what we have worked on.

  • The Engineering Team worked on Win/Loss Stats; iOS input; Ranked play client logic; reveal card system; button logic refractor; raid transitions; Hero HUD's; casual mode to rank mode toggle; and card content extractor for wiki.
  • The Design Team worked on leveling card rewards; card unlocking; Celestial cards; Hero cards; Boss card unlocking; deck rules; Lair rules; Starter decks; and Elemental defense cards.
  • The Art Team worked on Reaper of Death; Centurion windup and hit animations; Defense screen; Store screen; Celestial Armorer; rewards; and treasure display.
  • The Audio Team worked on UI Audio; Dome Demo Video; and Mecha Scorpion audio.
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