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Play both adventurer and dungeon master in an immersive 3D world! Labyrinth combines the depth, replayability, and customization of a CCG with the look and feel of a classic dungeon crawl RPG.

Post news Report RSS Labyrinth Dev Report and Card Art Concepts

Free Range Games is working on a second demo for Labyrinth. Engineering and Art team progress. Card art for the week.

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Dev Report

This month Free Range Games is working on completing a second demo for Labyrinth. This demo will show off the full game loop comprised of a full set of cards, full raid loop, building attack and defense decks, and the ability to raid players.

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The details that our engineering team has worked on this week are: Game Rules for Provoke, Enter Range, and other card features; HUD and stubbing in the flow for the shell; server integration with PlayFab game backend platform; we started adding card data including most of the simpler neutral offensive, Skulduggery, and Warfare cards.

The art team worked the Starfall 3D landing screen; concept for the Aeromancer and Astral Walker; effects for Frost and Earth gain as well as Air and Fire gain; animations for the Minotaur's death, stun, blind, and turns; processed some card art. Here is a selection of card art for the week:

Desperate Gambler

Desperate Gambler

Pyrum Sentinel

Pyrum Sentinel


Wild Shot

Wild Shot

Berserker

Berserker

Messenger Geist

Messenger Geist

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