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Download now for Android! Coming soon for iOS! No two matches are alike, prepare yourself for what lies ahead. A game based upon pure skill and coordination - unleash your inner tactician to become #1; or compete against your family and friends for the high score with upgradable skills to really defeat them! The concept is simple. There are hot colors, cold colors, and a timer that ticks down. The hotter the color is, the more points it is; but in return, the more time it takes away from the player. The game is completely randomized each time, to ensure that no match is ever the same. The player will have a very difficult time trying to predict where the tiles will shift. To help the player out in sticky situations, there are powerups that can be triggered when the player deems necessary. Powerups and other game elements can also be upgraded with the points that players earn.

Post news Report RSS PC/Mac/Linux Support + Steam Greenlight + Company merge + Kickstarter campaign

The game is being porting to Windows, Mac, and Linux, and will be on Greenlight soon.

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There is a lot of big news to cover! Let's start with the platforms.

New platform support:
The game was originally planned for iOS and Android. Now, we plan to port it to Winodws, Mac, and Linux to expand our horizons.

Steam Greenlight:
For the computer platforms, we plan to add it to Steam's Greenlight. Greenlight is how games are chosen to be put onto Steam. If Greenlight is successful, we will be on the largest game distributor in the world!

Company merge:
Originally, we were operating under the name Izodine Software. However, welcomed two more people to our team, and settled with the name Synced Software. We plan to create many more games for computer and mobile platforms alike. We are already planning an adventure game, and mobile based MMO. With our growing team, we hope to churn out better games!

Kickstarter campaign:
Soon, we will be launching a Kickstarter campaign for our company. This will support the development of HexVok, and our other upcoming titles. The funds will go towards hardware, and other things we need to get our new games into orbit.

That's all for now!
-Anthony Santiago, Lead Programmar

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