Helios is an open world Action RPG, with a action based combat system. Therefore the player is forced to aim in order to hit a monster rather then bashing buttons. But fighting is not the only thing that you can do, growing your own vegetables is an ease. Those vegetables can then be cooked into a tasty stew and consumed for more health. Also you have the ability to gather you're own ore's and craft these into the most amaizing weapons there are. Monsters won't drop any weapons, armor or gold. Instead they will drop more plausible items like fur, bones, teeth, etc. These can then be used for crafting your items.
Since Helios was way to big to handle by myself, I decided to start to work on smaller (mobile) games. My first little attempt at a game. Tetrex.
tetrex
As some of you may or may not know, I have been working on Helios for a long time, however due to the circumstances I won't be able to finish it. But...
unity packets
It has been quite some time since any updates were posted. The version posted is not the final version of the game, and will likely contain a lot of bugs...
helios alpha [release]
The Helios single player has been patched up and works great, since combat is not completely finished yet (you can currently only fight with a sword and...
helios online - gameplay footage
A short video of the Helios gathering and crafting features. Also the player has the ability to use forging but since this is not visually finished yet...
helios online - features
I've been working on Helios for quite some time now and I've finally gotten down to the action combat part.
helios online - combat system
It has been some time since we've posted but Helios is still under active development. After a lot of hard work and tears we finally have the website...
helios-online.net is live!
So guys this is the main character. The idea is, he had to be a traditional hero type. Here he is wearing one of the suits of armor from the game.
character design
Helios is looking to expand it's team, interested? Don't hesitate!
looking for animators and character artists
Helios is progressing quite quickly lately, we've added a lot of cool stuff such as: An advanced AI system new characters and some great concepts!
ai system, character design and concepts
As Helios is progressing it was time to start on the combat system. First I started with the damage controlling. A click to slash seemed very boring.
helios combat system
Today Alan (our architectural designer) finished the first building! The building will exist out of multiple objects but will share the same material...
new architecture and improved day/night cycle!
The new fully dynamic day/night cycle in Helios. When it becomes night the fire's and lights will automatically go on. During the night you won't be able...
helios fully dynamic day/night cycle
Helios has progressed very fast over the past few days, new modelers are being made, character artists are working on characters, I have just finished...
helios - architecture
Helios is coming along great and its time to create the combat and skill system, because this is a real community game we would like to know what you...
so, what do you like?
During the past months Helios has made a lot of progress. Because I have never precisely said what features we support here they are!
the progress of helios
Helios has a lot of side activities like forging, crafting, cooking etc. Because a clean and simple GUI is very important i decided to give my interface...
interface designing
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