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Galaxoid is a retro space shooter based on Galaxian and Space Invaders type games.

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Im still hacking away at Galaxoid. Even more so now that I’ve started organizing and prioritizing everything. Ive been trying to keep track of everything in Trello and I believe its helping me move forward for sure. I may even make my Trello board public in case people maybe interested in what I am working on. So anyways, this week I’ve been working on adding the Bosses.

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Im still hacking away at Galaxoid. Even more so now that I’ve started organizing and prioritizing everything. Ive been trying to keep track of everything in Trello and I believe its helping me move forward for sure. I may even make my Trello board public in case people maybe interested in what I am working on. So anyways, this week I’ve been working on adding the Bosses. I’ve implemented the transition to the Boss battle, Boss HUD, Boss particle effects and scoring mechanism. Ive also finished up the stats and game over screen. And… Finally I beleive I have squashed the bug where every so often when an enemy would return to group formation it would not be set back to active, this was pretty huge and I feel much better now that I have fixed this.. I hope! Now the stats page is presented after each Boss battle and the player is awarded bonus points based on; Boss level, number of breakout enemies killed up to the Boss, current Life left of player and shot accuracy. Ill probably start finishing up the tutorial scenes and also add in Game Center Achievements. I already have Game Center implemented and its working great so far with the leader boards. Ill hopefully be posting some new screens and maybe even a video. Im usually leery of posting videos because I don’t have a good way of videoing the game and capturing its 60fps.

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