• Register

Fighting Spirit is a platform fighter at it's heart. Main focus will be competitive multiplayer and on the side single player campaign for solo/co-op will be made. Game is being developed in unity and it will feature rollback netcode (similar to GGPO) so multiplayer should be experienced very well. Core 1v1 battle will include dynamic movement around arena with platforms, edge guarding, complex mechanics for movement, self made combos, tag teams, projectiles etc.

Post article RSS Articles

In the past week i worked a bit on rollback netcode and made some fixes for movement and collision detection.

I also added 3 basic kicks, you can check video here Youtube.com or in a game video tab :)


Plan for next week is to continue working on netcode while adding few more basic attacks (punch on ground, air, while running, while crouching).

Fight input will basically have 2 buttons (similar to smash melee) but in Fighting Spirit one key for kicks, 2nd one for punches. All these attacks will have enhanced versions, combination of them will result in combos (like in street fighter), keep in mind movement is very platformish so everything is very dynamic. There will be some ultra and super moves too :) but it will take some time until then!

Fighting Spirit - Update

Fighting Spirit - Update

News

Update of today's work. Made some fixes and changes on movement, rollback netcode is on the hold possibly for another week.

Add file RSS Files
Fighting Spirit - Prototype

Fighting Spirit - Prototype

Demo

This is a prototype version of Fighting Spirit, currently in development. You can move around arena, multiplayer is for now disabled (server is not running...

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X