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Ten seconds left on the clock. You have the ball. All that stands between you and the enemy goal is a barbarian, a giant snake, and a dwarf sitting atop a strange contraption with wheels and flamethrowers. But your ninja, rogue, and wizard teammates stand by you eager to charge forward. Ten seconds left on the clock.

Are you ready to score the winning goal?

Immerse yourself in the fantastic Field of Heroes where sports meets combat in a real-time online spectacle for the ages! Play as one of several heroes, each with a unique story and set of skills, with the objective of kicking a ball into your opponents' goal and defending your teammates as they do the same.

Drawing inspiration from other hit titles such as Pigskin 621 A.D., Altitude and Rocket League; Field of Heroes mixes competitive action with cartoony nonsense in a fun pick-up-and-play eSport.

Features

  • Online five-vs-five multiplayer action
  • Local multiplayer with up to four players
  • Seven different heroes to play from
  • Over a dozen different fields to play on
  • Leaderboards and guilds
  • Build your own fields
  • Custom servers and user modding support
  • Twitch integration
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What is Field of Heroes?

An online + couch co-op multiplayer soccer brawler where you help your team score as many goals as possible before the game clock runs out! Plans are for the initial release will include:

  • Online and local multiplayer
  • 9 heroes to play as
  • 12 fields to play on; each with its own metagame!
  • Stats tracking
  • Leaderboards
  • Guilds
  • Modding support

A brief history of how we got here...

2014


The long journey here began in 2014 when I prototyped a simple battle soccer simulation in the Unreal Engine. I abandoned the project shortly thereafter due to lack of my own interest and a focus on game development in the Unity3D engine.

2017


In 2017 I rebooted the project in Unity3D and released a version of it with three heroes and two fields on itch.io. It looked very dated and was very scarce on content, so a few months later I took it down and moved on to other projects.

2019


Then from 2019-2021 I rebooted the project two more times in Unreal Engine 4. The first reboot was a semi-realistic, seriously styled version which was never released. The second had a more cartoony, humorous theme which fit the mechanics better. Despite having custom-made assets created by talented artists, I still didn't feel that the game as a whole looked cohesive, polished or releasable to me.

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Finally in 2022 I decided to start over one last time with Unreal Engine 5 and with the help of Meta3D studios as the art director and content creator. I'm very impressed by the work they've done and I think with more hard work over the next two years, we will have a viable, releasable soccer brawler that will rock the game industry!

Modding support coming to Field of Heroes

Modding support coming to Field of Heroes

News

What better place to announce than here that our upcoming soccer brawl game will support user-created fields; and hopefully in time, customizing characters...

New Field of Heroes Level to Debut on Twitch!

New Field of Heroes Level to Debut on Twitch!

News

Bored with only three fields? Us too! So we're adding a fourth one, and we're going to show it off on our new Monday night Twitch stream!

Field of Heroes Now With 200% More Fields, Alpha Tester Slots!

Field of Heroes Now With 200% More Fields, Alpha Tester Slots!

News

Why watch the Super Bowl when you can be on the legendary Field of Heroes battling opponents with your magic, weapons, and ball kicking abilities?

Closed Alpha Signup For Field of Heroes by Gamieon is Live!

Closed Alpha Signup For Field of Heroes by Gamieon is Live!

News

Independent game developer Gamieon announces the upcoming online soccer battle game "Field of Heroes" is now in closed alpha and accepting testers to...

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