Eminence: Xander's Tales is a role playing adventure and trading card game (TCG/MMORPG) driven by a compelling story. The game itself also takes inspiration from classic RPGs like; Final Fantasy, Kingdom Hearts and Zelda. Set in a world where fantasy and science collide. You band with an ancient alchemist known as Xander to piece together the mysteries of a raging star which endures a cycle of death and rebirth. Together with Xander, you will begin a long journey to ultimately try and prevent the Sun's destructive cycle which stands to devastate Artalys, the world of Eminence.
The game features a unique card battle system going beyond the traditional system of attack and defence points. The core mechanics are simple to understand yet the game is difficult to master. You play against others in a strategic high risk card game where the winner can take the loser's cards. Cards can also be acquired via trading, completing storyline quests, tournaments or the marketplace. There are a number of Divisions available and many cards to collect, each with their own uniqueness in terms of both visual design and story.
Below are some of the features Eminence: Xander's Tales will have:
Play the Demo now!
Ladies and gents, as promised, we've made the pre-alpha demo (premiered at EGX) available online. This demo showcases the PvP card battle system in the game with 3 rules in play (Basic, Same and Plus). Please bare in mind that this is only a small aspect of the CBS (Card Battle System), put together to get your feet wet and learn the basic mechanics. Enough talk, play now and see if you can join the elite and get three stars!
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You'll quickly find that to get 3 stars in the demo, you'll have to strategically use combo effects to flip the cards. Here's how you can activate them.
The Plus combo chain can be activated by placing a card next to two or more cards, where the numbers touching add up to the same value. For instance:
The empty slot between Malphas and Shurikan is a good opportunity to trigger a combo
If we place our Diablo card in this slot we'll activate Plus since the numbers on the left and top both add up to 10.
This will allow us to capture both of the opponents' cards.
Cards captured from combo effects, act as if they're played for the first time so they too will capture adjacent cards they're stronger than - creating a chain effect!
The Same rule works similarly to the plus except it's activated when a card is placed between two or more cards where the numbers are the same. For instance:
Using the situation shown earlier, let's place an Elffi card into the empty slot.
Since the numbers match up evenly, the opponents' cards will be captured!
If those captured cards are stronger than their adjacent cards, those will be captured as well creating a chain effect.
In the final version, there will be more rules like the above which alter the core mechanics, opening new ways to have challenges! Play the demo and back the Kickstarter project now!
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