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Eat All The Things You play as Bronut, a little guy who loves food so much he's dressed himself up as a donut. His love for food means he just can't help himself, whether the food belongs to him or not. Navigate many vibrant levels and help Bronut eat all the things! It's not all smooth eating though - beware of the watcher and the evil host! They're not really evil of course, after all it's their food... but anything that gets between Bronut and his treats is the enemy! The watcher keeps watch on the stage with a spotlight, avoid it at all costs! Otherwise, the evil host will be alerted of your location and you will have to run and hide! Don't get caught! Be sure to make use of terrain and objects to hide from the spotlight. As it goes, Bronut doesn't count his macros... he puts on weight with each snack, making him larger and slower. But putting on the weight can work out in your favour! You can weigh down big switches, reach higher places, resist high-speed winds, and much more!

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Live on Kickstarter

Live on Kickstarter

News

We are now live on Kickstarter. Help support us so we can raise the funds needed to create this game!

Steam Game Update

Steam Game Update

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New level added plus performance improvements and bug fixes.

Early Access Released on Steam!

Early Access Released on Steam!

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We are excited to announce our early access Steam launch, new trailer and major changes since last update.

Update #2 Playable Demo, Co-op, New Character and Power Up plus more!

Update #2 Playable Demo, Co-op, New Character and Power Up plus more!

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Release of our PLAYABLE Pre-alpha Demo! As well as news on local co-op and the introducing Strawberry Short-Kate and the midnight snack!

Eat All The Things - coming to Nintendo Switch

Eat All The Things - coming to Nintendo Switch

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For Nintendo Switch & PC/Mac/Linux. New Trailer featuring new game mechanics and new terrain. We also have an exciting announcement!

Update #1 New and Improved

Update #1 New and Improved

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Update on our graphics, mechanics and terrain! Including new SFX, animations and introducing ground pound.