Zombie Survival RPG
Role PlayingA 2D RPG about killing survivors... no wait, and zombies. 2D turn-based RPG inspired by the classic RPGs of the NES era. It's the game I have always wanted...
For more updates you can check out the kickstarter here
Dungeon Saviors will be a 2D action rpg dungeon crawler set on a far away unknown planet.
This game is made using the Unity 3D engine programmed in C#, it has been undergoing development since 11/2015 by one of the team members (that's me!) at SchwiftyStudios a small indie dev team.
Right now I am using low-res art I made in gimp a while back. As you can see I am not much of an artist. I started using Unity about 2 years back and I fell in love with programming AI and Physics. If this project gets funded you can expect me to commision a few artists for higher quality textures and maybe a different art style if the backers approve. If that day comes I will look to my backers for which style to go for. As of right now here is a taste of some alpha mechanics and ai.
My goal was to make it so that I didn't even know what my mobs ai would do next.(I succeeded btw)
I think I went through an archer phase...
The gameplay you see here was taken in early alpha.
Stress testing proved a total of 50 mobs on a Asus, Q502La handles nice, you can expect some crazy events. :)
Melee AI stress testing. Handled nice with integrated graphics and before compiling.
For more updates you can check out the kickstarter here
Early alpha telegraph system.
You can expect bright and colorful lasers to be a thing if this project is funded.
Say hello to a few prototypes that were meant to be the guardians of the dungeon, each equipped with their own unique attack patterns and style.
Melee combat is my favorite to code so far. :)
Cluster generation was pretty dope.
For more updates you can check out the kickstarter here
Stress testing my pathfinding algorithm used for projectiles and mob patrolling.
Randomization during alpha builds.
For more updates you can check out the kickstarter here
Man I love lasers.
What do you think of this art style? This is the first style I worked with, seems nice to me, but limits the variations of combat in my opinion.
For more updates you can check out the kickstarter here
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you should keep working on this project and release it on as many platforms as possible :D
I can scarily relate to having a busy life get in the way of your project, but it's awesome that you still have a passion to bring it about. I say: go for it!
yes, you should.