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Play as a dog in a large city Scifi environment to rescue your master kidnaped by a militia, she gave you some abilities to defend your-self, hack your enemies, bites them, find dog-only body extensions to become stronger.

Report RSS Some works on enemies and shield
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Description

Features updated:
2D movement, hiding behind element or in elements like box
PIcking up consumable items, as Health regen or shield overloader.
Inventory and Loot, "Dog equipement sheet" with all stats from classical Scifi RPG adapted to a dog.
UI, event management, npc talking, fighting matrice, target system, localisation in different languages.
NPC AI, patrol waypoint trigger for animation and poping text dialog.
Trigger system for managing camera event, UI updates event, dog postion in the 2.5D scene
Fight transition to combat matrice
UI can manage many type of resolution
Save system completly done
Enemy AI, different states as Guard, Patrol, Seek ( if dog bark) Ranged weapon before going to fight transition to combat matrice

Need Polishing:
Better animation and enemies sprites
during combat, display a jump QTE to avoid some enemies skills
Particle effect get instanciated
MUSIC system and sfx
Enemies use more skills and special items