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A secretive corporation that holds a monopoly on the technology necessary to "fold space", travelling light-years in mere moments, has shown an obsessive interest in a large uncharted nebula in a distant arm of the galaxy. ​ The Pilot is working off the remainder of her sentence as an involuntary stellar cartographer for this corporation. She has been issued a small spacecraft that is equipped with a finicky deep space scanner and the support of an infantile Artificial Intelligence unit, and given orders to map as much as possible and report back with her findings. ​ What she discovers out there will change her life forever, if she can get back home in one piece.

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Another week of excellent progress!

Another week of excellent progress!

News

Hey everyone! We’ve got a brand new creature is fully implemented and other great changes.

We’re chugging along nicely!

We’re chugging along nicely!

News

Another super busy week here at LRD Games. Read all about it!

This week has been a super busy one, and we’re making major progress!

This week has been a super busy one, and we’re making major progress!

News

We’re implementing the finished “armored knasher” and trying to get the eating animation just right. We’re having a few technical problems with...

The story missions are halfway done!

The story missions are halfway done!

News

All the voicework is recorded, and most of the cutscenes are animated, we’re just balancing the missions, making sure all the triggers work and testing...

Deep Sixed Kickstarter Campaign Report #1

Deep Sixed Kickstarter Campaign Report #1

News

Our Kickstarter went live yesterday. Here is a quick update!

Progress Report - April 28th, 2017

Progress Report - April 28th, 2017

News

A brief update on game progress in the past few weeks.

Progress Report - April 17th, 2017

Progress Report - April 17th, 2017

News

Happy Easter! We’ve been testing our demo and decided that the tutorial and manual wasn’t quite intuitive enough, so we...

Progress Report - April 3rd, 2017

Progress Report - April 3rd, 2017

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Here’s a comprehensive list of everything that has be completed for Deep Sixed in the past two weeks, just so you know how hard the team has been working...

Progress Report - March 11th, 2017

Progress Report - March 11th, 2017

News

We’ve started work on scripting the cutscenes between missions. An absolutely terrific artist, Simon Valev, has joined us to assist with storyboarding...

Progress Report - March 4th, 2017

Progress Report - March 4th, 2017

News

The past week has been nothing short of insane, with the team accomplishing new milestones every day in advance of our first reveal – building up a...