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My name is Andrew Armstrong from Fermenter. We've just released my game, David, a physics-based platforming boss-fighter, on iOS, Windows, and Mac. It'd make my dreams come true if you check it out. You play David, an awfully small abstracted chosen hero tossed into a blissfully simple world overrun by giant culminations of evil physics-beasts. As David, you are given a slingshot-esque gift that you will have to use to conquer your colossus foes. Hold, aim, and fling to attack (Angry Birds style!). Think Limbo + Shadow of the Colossus + Angry Birds. Features a 9-level campaign, a survival/arena/rpg mode, a secret basket-ball-pit minigame, and hats! (Additional levels and other content are in the works and will be released if I see success.)

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DAVID IS BLOWING UP ON IOS.

News

I've been seeing huge success on the mobile side of things, and it's been incredible for me as a noname dev. Check me out on the iOS App Store here: Itunes.apple.com

David has been featured as one of the "Best New Games" on the App Store!
And check out all these reviews I've been getting: www.fermentergames.com/press-david#pressy

It's kinda crazy that these huge guys are paying attention to little David, but then again, that IS what the game is about. Have fun, friends!

Monday Night Indie 4th Aug

Monday Night Indie 4th Aug

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Come get your weekly shot of indie gaming goodness with Monday Night Indie, featuring talks with the developers, giveaways & more!

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David.
Platforms
Windows, Mac, iOS, iPad
Creator
Fermenter
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Homepage
Davidisagame.com
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Style
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Platformer
Theme
Abstract
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @fermentergames

gonna stream some Fortnite for a bit, testing some stuffs FOR LATER: Twitch.tv

Jun 10 2018

Happy Birthday to #Neighborhorde! A dang big sale to celebrate, right? 50% off right now on PS4 and Steam. (Xbox On… T.co

Jun 6 2018

proud of myself <3 #artvsartist #gamedev T.co

Apr 12 2018

Shout out to @itsamemyleo. Thanks for sharing and making, Myles. If you see me on the street, feel free to smile.… T.co

Mar 23 2018

Wow. I've been dreading bringing my old project Baseless into Gamemaker Studio 2 (from GMS 1.4), but all I needed t… T.co

Mar 16 2018

Working on a bit of branding polish for Fermenter before jumping into "the next project". Here's a juiced up splash… T.co

Mar 16 2018

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