Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.
The big release patch is finally done. The most significant changes in this patch is the new seasons system, the ability to finally craft the Rusted Armour...
Crawle 1.0.0 is finally finished! We'll be releasing the patch on Tuesday. To celebrate, the game will be on sale for 50% off until Tuesday.
In short, the patch is almost ready! The main stuff is all ready - the seasons system is working in both singleplayer and multiplayer and you can now...
A summary of the plans for the release patch: a new seasons system, world customisation options and the ability to finally craft the Rusted Blade/Armour.
The main focus of 0.9.0 was two new features. The new temperature system along with the new Quivers system. There's also a few quality-of-life changes...
The new Quiver system will allow you to store up to 20 arrows. This means that you will no longer need an inventory full of arrows.
Today is Crawle's one year anniversary since its release. To keep up with our current trend of small patches to fix a few things, we're releasing 0.8.3...
0.8.0 is finally here! After about 5 months of work, we've finally finished the massive new additions and changes as well as the plethora of bug fixes...
Crawle's website has finally had a major revamp. We've also got some more development progress to show you.
An update on the state of the patch and the new swamp water.
While we're still busy working on the mining mechanics, here's a preview of smithing in Crawle 0.8.0.
What was meant to be this dev log's main feature is currently still in the works. In the mean time this dev log covers the new tanning feature.
The headline new feature(s) of Crawle 0.8.0 have been revealed in this post!
We've listened! An item guide is now available for testing: it contains information about items as well as crafting recipes.
Lots of new information about our current plans, the new launcher and more.
Since the last dev blog there have been numerous new changes, additions and fixes. The major ones include the rain mechanic and the reintroduction of...
One of the focuses for 0.8.0 is to add a lot more smaller items and a lot more crafting recipes. We're aiming for at least 30 new items and we've got...
It's been quite a while since we've posted anything about the next patch! Here's a lot of new stuff to get the patch going including temperature and making...
0.7.0 has been released! This time we didn't really have a focus but instead decided to attempt to improve some of the game's mechanics as well as add...
We're getting closer and closer to a 0.7.0 release as we've almost finish the main bulk of the update. This week we've added two new mechanics and a long...
A summary of some recent changes including the addition of fruit bushes and an easier way to cook food.
Unfortunately yesterday there was a bug in 0.6.1 that leaked out the fact that yes, we are indeed working on a GOTY edition for Crawle. We hope you enjoyed...
Just wanted to fix a couple of things before I go on holiday. Not much in this one but skin colours can now be personalised on a trial basis before we...
Crawle 0.6.0 has been released! Along with a whole list of bug fixes and tweaks, we're introducing a new load of content including a whole set of armour...
An overview of the new Lockpicking and Bliss Statue mechanics in 0.6.0.
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