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Cosmonator is an 'RPG-em-up': a hybrid of classic fast-paced top-down shmup action infused with deep character building elements. Tons of upgrades, abilities, weapons, spells, levels - and, of course, epic boss battles.

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-- Content Update! --

-- Content Update! --

News

Cosmonator's winter content update is finally here! New levels, new spells, new enemies, new Gauntlet events!!

Cosmonator Dev Log # 5

Cosmonator Dev Log # 5

News

Coming up to Cosmonator's next major update. Working on some new late game levels, enemies, bosses / minibosses, and a few new spells and abilities for...

Level Design Notes

Level Design Notes

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Some interesting fundamental points that we've learned while designing the RPG / shmup hybrid levels of Cosmonator!

Lasers!

Lasers!

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All things laser! Weapons, spells, abilities, you name it, Cosmonator's got it.

Explosions / Destruction Effects

Explosions / Destruction Effects

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Looking at some of Cosmonator's explosions, spell effects, and general enemy destruction vibes

Time Control Spells

Time Control Spells

News

The ability to control time is one of many optional skillsets that Cosmonator has in his quest to take on the alien scourge. Here's a quick overview of...

Defensive Abilities!

Defensive Abilities!

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A quick look at some of Cosmonator's arsenal of defensive abilities and spells!

Enemy bullet patterns!

Enemy bullet patterns!

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The enemies in Cosmonator are seriously out to destroy you. Here's a look at the various ways exactly how they're trying to achieve that.

Weapons Systems!

Weapons Systems!

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Here's a quick look at some of Cosmonator's weapons systems. The game incorporates standard 'passive' weapon / missile / sideship / drone upgrades - in...

Enemy Designs / Conceptual Work

Enemy Designs / Conceptual Work

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A quick look at the various design processes behind some of Cosmonator's enemies and bosses :)

Spells - Part 2

Spells - Part 2

Feature

A closer look at the gameplay mechanics governing spellcasting and the spell school system in Cosmonator, with some examples!

Bosses! (Part 1)

Bosses! (Part 1)

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Every shoot-em-up worth its salt has epic boss battles, and Cosmonator is no exception! The game combines RPG and shoot-em-up elements, so the bosses...

Cosmonator Released!

Cosmonator Released!

News

Cosmonator has finally left its Early Access period, and is now fully released on Steam! Here's a look at the final product, and at the most important...

New Gameplay Trailer / Box Art!

New Gameplay Trailer / Box Art!

News

Less than a week to go until our full release on Steam, and we've been working on a new gameplay trailer for Cosmonator and some snazzy new box art assets...

Spells - Part 1

Spells - Part 1

Feature

An overview of some of the first basic spells that we added to Cosmonator from the outset. These are mostly staple classic 'RPG' type spells, nothing...

Cosmonator Dev Log # 4

Cosmonator Dev Log # 4

News

Quick update - some new graphical features, and some cool new enemies!

Cosmonator Dev Log # 3

Cosmonator Dev Log # 3

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Getting close now to finishing with the Early Access phase (fingers crossed)! Several new features have been added, and we're getting into the final polish...

Cosmonator Dev Log # 2

Cosmonator Dev Log # 2

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After almost 4 months and tons of invaluable feedback from our awesome first Early Access players, we've already made several improvements and rolled...

Worms!

Worms!

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Some of the latest segmented enemies featured in Cosmonator

Cosmonator Dev Log #1

Cosmonator Dev Log #1

News

Cosmonator's first week on Steam! So far, so very good!