Gameplay Change:
The original controls for the game were simple since the game's play concept was simple but there were problems with actually getting used to the controls. New players would get confused on steering the character because of associations with left and right along with the clockwise rotation. This led to a idea of creating a less intense but more relaxing gameplay that still involves concentration but is not so reckless.
Successfully porting to Android, the new gameplay concept was much more acceptable when dealing with a touchscreen (Yes, Comet Catcher is made for touchscreens) and allowed a user to use only one finger rather than two.
Congratulation message:
This page came to the attention of Xamarin, the company who created Mono for Android which is the tool I use enable using my 2D game engine and android mobile platforms. Xamarin's CEO, Nat Friedman, was the particular person who message me and congratulated me on my success.
Comet Catcher will be released in March.