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Codename: Decay of Mankind is a Survival-Zombie FPS like DayZ. The game is heavily influence by The Walking Dead. Currently three game modes are planned - Story, Survival and Multiplayer.

Current features:

  • Zombie AI
  • Hunger and Thirst System
  • Footsteps
  • Smooth Crouching
  • Day-Night Cycle
  • Player Respawn
  • Enemy Spawner
  • Raycast Shooting
  • Weapon Sway
  • Weapon Manager
  • Main Menu
  • Pause Menu
  • FOV Scoping System
  • Multiplayer
  • Vehicles[WIP](Single-Player Only)
  • Melee System
  • Basic crafting[WIP]
  • Weapon Tilt when going left and right
  • Bullet Shell Ejection
  • Gas Mask System
  • Leaning System
  • Stamina
  • Item Interaction(Pushing Objects)

Planned features:

  • Save/Load System
  • Base Building
  • Inventory
  • Aiming Down The Sights
  • Swimming
  • Objects floating in water
  • Flashlight System
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Dev Blog №1

News

So as some of you know the project was started at the end of 2012. Back then it was a game being made with the FPS Creator. After some time the game changed to Unity 3D. The decision came from the fact that FPS Creator is very limited.
After the change work began. It took us a lot of time but we had the basic functionality done and the first prototype was born. So in September I uploaded a few screenshot of how it looked. So at that point we had the basics but I wanted it to be more of a survival game. So work began on a lot of systems.
When they were done the second prototype was done. From what I can remember it was around the 7-th of May this year.
If you remember after that I didn't give any updates or upload any screenshots.
So here's why:

  1. After the second prototype I began work on a few systems which for me in the end didn't live up to what they were supposed to be.
  2. Most of the system were very basic. So I had to find ways to advance them in some ways.
  3. Lack of models. This is still an issue to this day!
  4. Lack of people that are on the project. Right now there are 2 people that are working on the project.

So this brings me to the third prototype. This one is the best one but for now it's very basic. This is because everything was re-made! There's not a single script that's the same. Here's a few things which are added:

  • Survival System. Most of the things with it are more over the same. The biggest difference from the last one is the fact that there is stamina added.
  • Inventory. It's finally done. You can now pick up food, water and medical supplies. In the past when you found some you had to use them right away or leave them there. Now that problem is solved!
  • Crafting. This is still being worked on but the basics are in. Right now you can craft stuff that will be used for base building. For example a tent, which will be a save point. Also a campfire which will be used to cook. In the future the list will be bigger but for now that's everything that's in this prototype.
  • AI. One of the biggest problems in the previous prototypes was the enemy. It got stuck in places and was over all buggy. Now it uses pathfinding and is way better then before.
  • Aiming Down The Sights. Another thing that wasn't in previous prototypes.

All of this new features came at a cost of many others.

  • Multiplayer
  • Footsteps
  • Crouching
  • Day-Night Cycle
  • Vehicles
  • Melee System(Technically not true. There is something being worked on but for now it's not in.)
  • Bullet Shell Ejection
  • Pushing Objects

All of those things were removed but I hope that by the end of the year I would be able to remake them and then add them. The only feature that won't be worked on in the near future is multiplayer. Back when I set out to make it I wasn't very confident I could do it. Back then there weren't many features and I was still a beginner at programming. So multiplayer was going to be a big leap! What came out of it was educational for me in many ways. But if you look at it for what it was supposed to be it was an epic fail. So for multiplayer to be even considered in the future we'll need to have a solid singleplayer experience!

Features aren't the only thing that determine the prototypes. Some of the big things are the backstory and setting of the game. This are things that are always looked and changed as much as possible. Many of the changes are made so the project can be more unique. After all who wants the same thing rehashed.
So right now we've got an idea what the game should be, but it's barely developed. Once we have everything sorted out we'll share it.

March 2014 Progress Update

March 2014 Progress Update

News

Work has been going slow but that hasn't stopped the game going forward.

Current Progress

Current Progress

News

After one month of hard work it's time to post about the current progress of the game.

The release is near

The release is near

News

After many weeks of almost no sleep and working day & night, we managed to get the multiplayer basic working.

What happened with the pre-alpha

What happened with the pre-alpha

News

This update will give you info about what happened with the release of the pre-alpha version of the game.

Post comment Comments  (0 - 10 of 11)
sctheriault
sctheriault

what is that big yellow thing in one of the screenshots

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HDarkseer™ Creator
HDarkseer™

It's from the old build when there wasn't a 3d model for the enemy. So I used a capsule. The colors depended on the state of the enemy. For example green was when you were far away from it and it didn't see you. If it was yellow it was looking at you but you were still far away. If it got red it was to indicate that it was chasing you.

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sctheriault
sctheriault

is there going to be third-person like in dayz

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HDarkseer™ Creator
HDarkseer™

Not in the initial release. After a few build it will be added.

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TheScriptan
TheScriptan

When it's going to be released, I will definitely gonna review this on my channel

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GalaxyC
GalaxyC

This is looking better and better!

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DuDFPS
DuDFPS

Omg, It looks nice. I'm looking for indie games to be shared in my YouTube channel because I'm starting a project about helping indie developers! I'm Argentinian and I would like this kind of games to be known in Spanish(South-American too, of course)gaming community! Tracking the game! :)

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gregoriousDynamite
gregoriousDynamite

tracking cause it looks nice

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simohayhaBR
simohayhaBR

please send a key, I do a video on my channel (https://www.youtube.com/user/DrGam3rggvi)

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kai229
kai229

Hey, what about Infection? there should be a infection meter, and when you do get infected, when you die, you should be able to play as a zombie :D

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