An idea born on /r/GameIdeas subreddit forum for players to share their dream-game ideas, Carrier Commander was built over 2 years by a small team living in China. This unique single-player strategy game offers a new kind of hybrid-of Turn-Based & Real-Time naval combat, using your phone's touch screen to draw the flight path of your squadrons before they take off to engage the enemy.
Carrier Commander pays homage to classic RTS titles like Command & Conquer, and delivers unusually deep strategy gameplay for the mobile platform. It’s perfect for Mid-core to Hard-core strategy gamers who would like a offline full-strategy experience in their pocket.
Gameplay is a hybrid of Turn-Based and Real Time, centered on battles between opposing Aircraft Carrier Fleets. Between battles, the player must manage their resources to build their fleet, and stay ahead in the ongoing Arms Race. The game is set in the Cold War Era, in a world where rising oceans are seeding global conflict. As commander of the Pacific Island Confederation’s last Naval Strike Force - your task is to fight for a new homeland for your people before they are submerged beneath the waves.