Rising oceans threaten your homeland. Global tensions rise as millions are submerged beneath the waves. Take command of an Aircraft Carrier Strike Force, fighting to secure a new home for your people. Engage sophisticated AI opponents in tactical naval battles. Research cutting edge technology to stay ahead in the global Arms Race while utilizing strategic alliances to gain intelligence on your enemies. Carrier Commander: War at Sea, is a single player Naval Strategy Game set in the Cold War Era. Battles are a combination of Turn-Based and Real Time—and between battles the player must manage resources to build their fleet, research new tech, and acquire special weapons to be used during combat. ***Features*** - Offline RTS style gameplay lets you face off against AI opponents with no internet connection. - Turn Based/Real-Time-Strategy Hybrid gameplay. - Creative input - draw your squadron’s flight-path every turn on Cold War style radar overlay - Decisions you make
An idea born on /r/GameIdeas subreddit forum for players to share their dream-game ideas, Carrier Commander was built over 2 years by a small team living in China. This unique single-player strategy game offers a new kind of hybrid-of Turn-Based & Real-Time naval combat, using your phone's touch screen to draw the flight path of your squadrons before they take off to engage the enemy.
Carrier Commander pays homage to classic RTS titles like Command & Conquer, and delivers unusually deep strategy gameplay for the mobile platform. It’s perfect for Mid-core to Hard-core strategy gamers who would like a offline full-strategy experience in their pocket.
Gameplay is a hybrid of Turn-Based and Real Time, centered on battles between opposing Aircraft Carrier Fleets. Between battles, the player must manage their resources to build their fleet, and stay ahead in the ongoing Arms Race. The game is set in the Cold War Era, in a world where rising oceans are seeding global conflict. As commander of the Pacific Island Confederation’s last Naval Strike Force - your task is to fight for a new homeland for your people before they are submerged beneath the waves.
10 minute podcast discussion on Getting Started with a new game concept and mapping out a successful game design.
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