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Touch the screen to steer the butterfly. Fly near flowers to open them, and harvest the succulent nectar
A level prototype focused on user progression experience. I've built some edition processes so that I can design chains of consequences. Here is a screenshot from the level editor, showing various layers of depth and the level topology.
Review "Scripted activation" level prototype (android / Mac / Windows desktop / web)
Vega-workshop.com
(butterfly effect : make the buds bloom, in order to cure the big tree)