The version 1.0 of the game is complete.
New changes:
- New camera mode “Top”: the view is from the top of the playfield.
- Corrected and improved the game mode “high gravity”.
- Improved playability and the control system.
Summary of features:
- full procedural generation
- 200 unpredictable levels
- multiple bonuses
- multiple enemies
- three camera modes
- two game speeds
- two game difficulties
- two gravity modes
- two cell modes
Each level is generated by the algorithm perlinNoise and so it is always different and unpredictable.
On the top of the screen there is a map that helps the player to understand the way to go.
The size of the playing field gradually increases with the increase of the levels.
Still set for jan 30 release?
yes,
I wish I had the time to do all the tests and a good advertising campaign.
However, if the date changes I'll let you know right away!
bye!
Carlo
tests are ok,
Now I try to publish the game!