In 2XXX a terrestrial observatory on earth detected traces of an ancient signal from the distant solar system of Auriga. As the world's top scientists investigated, it started to become clear that this signal did not originate from a celestial anomaly - but from an artificial source.
With the signal now partially deciphered you are tasked with exploring this new and strange solar system and discovering the secrets of Azulgar and it’s mysterious signal.
Every shot matters - Azulgar: Star Commanders is inspired by naval combat and focuses heavily on player ability with every weapon in action mode aimed and controller directly by the player. Carefully line up a torpedo strike to inflict maximum damage, lead your targets to ensure a crippling shell impact or charge in for close range combat.
Bombard your enemy from afar with huge cannons! Launch precision torpedo strikes
Will you be a space miner hauling asteroids with your grappling hook (yes.. a grappling hook! More on that later!) or an explorer attempting to discover the secrets of Azulgar...
Command your fleet in strategic mode and dominate the battlefield.
Switch on the fly and take control of a ship with your captain - pilot in action mode to directly impact the battle.
Level up your captain and unlock new abilities and ways to customise how you play!
Special Cards (CyberSlots) that you can use to customize your captain.
The starting system of Azulgar: Star Commanders and home to Earth, explore, fight and visit the very reaches of our solar system.
SOL will be the first system made available in the game starting with the Closed Alpha release and will be a rendition of our own solar system set within the lore of Azulgar: Star Commanders. Mankind has reached and settled in space and now commands the technology to explore the universe - what will you do with it?
Explore the system of Arugia and uncover it’s past - what - or who? sent the signal that brought you here and what were their intentions?
I will repeat myself but here you go guys this is a taste of things to come to the game. Were going to add a 3rd person combat mode soon to the game seamlessly integrated into the current gameplay. Along with that were still working on a hardcore enlargement of the current game map and bringing the coop back online.
1) Go EVA out of your ship
2) Enter enemy ship or station and take it by brute force
3) Kill its crew or incapacitate them
4) Interrogate them for information and gain research points
5) Loot the ship
6) Make the ship a part of your fleet or destroy it
7) Choose between lethal and non lethal weapons
8) Get some melee weapons to get close and personal
9) Choose multiple ways to enter the ship
10) Blow its doors
11) Hack the doorways
12) Sneak through ventilators
13) Explore derelict stations and find out what happened on them
14) Battle the morrid infected crew and steal its secrets
Let us first give you a huge thanks for supporting us! The sales of the game are going really well and people are already starting to talk about LOA and...
We would like to thank you for your support!! A sound number of copies of the game have been bought and distributed. In this update we have added a hook...
Well... beginnings are always hard and unfortunately we had some serious problems with our first public release.
It was caused by our zeal, passion and enthusiasm from creating games and sharing our results.
We are learning from our mistakes to improve our games to yours and ours satisfaction.
Hi guys. We must fix serious problems with resolution. Apologies for troubles. We release patch as soon as possible.
Thank you.
We repair last bugs for release :-) This is EA version not final. We hope for feedback :-)
One of the testers here: (again
Tested the new LOAder (catchy name), works for me just fine, there is only a little bug with the size of the game vs. the size server reports...
However, starting the game works just fine.
Also encountered a bug with resolution changing back to my screen's maximum, when I disable fullscreen.
And last but not least, try to make transitions between "sun image" and the background universe not so strong and make it softer.
Keep up the good work, can't wait for new versions, where multiplayer is available!
One of the testers here:
I've tried playing this game since the beginning, and it looks very promising, definitely have seen some progress there!
Newer versions have always more functionality, less bugs and better looks!
Although I'm not myself a huge fan of space shooters, this one really cought my eye!
Keep up the good work guys and to all of you who are having doubts - try it and you'll be surprised.
Thank you, currently we tested the first version of the game launcher. Now we are working on repair errors from feedback. If tomorrow everything runs as it should, is the possibility that he drop the new version. We hope that the game will enjoy and support us in the upcoming campaign on Steam.
Something big is coming ... ):-))) Game version 0.4 is 98% complete.
Seems interesting..
Any update on the Mac version of the Alpha?
Hi iShuno, we are planing to support for Mac OS but we must buy the Mac first. Actualy we are finising Quest Editor, implementation of first 3 missions for start and Launcher for 0.4 version.
Alright mate, good luck..