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Avalon a fully realised, text-based roleplaying world in players drive the game's narrative and history. The best can ascend to become gods by rising to our unique challenge and defeating their peers. Avalon originated numerous concepts that are now staples in the gaming industry: cooldowns, player organisations, guilds, personal homes, shops, economic and warfare systems and more. Within the gameworld, players are free to create character that join one of four unique cities, two dozen unique guilds across nine different professions boasting over two THOUSAND unique abilities. Our PVP system is peerless, based around anti-automation and player decision being of highest importance. Avalon boasts the most complex labours, farming, economic system in any game with mining, brewing, cotton spinning, animal husbandry and dozens more options. Our warfare system contains things such as 3d terrain with trenches, tunnels, barricades, legions, landmines, oil-cauldrons and more.

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10

aryianna says

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I started playing Avalon in 2007; clueless and unsure what to expect. Eight years later I'm still playing and still as hooked as ever. The world itself is alive -- a living, breathing environment with its own characteristic and of course -- characters. Going free to play has made a HUGE difference lately and the period of development the game is undergoing is very exciting.

The biggest draws for me are the combat and warfare systems. Combat is purely based on player skill - there's no question of gear or levels really and this makes things a lot more equal. Anyone can be the best fighter if they're good enough and unlike many other games, automation is strongly discouraged not only by the game management but by the system itself; numerous skills and abilities are designed with manual intuitive thinking in mind to reduce the impact and progress a 'bot' can make.

Thousands of skills and abilities, afflictions and effects that often have undocumented components for the inquisitive and intelligent players to discover ensure that Avalon combat is not only challenging but rewarding, passionate, emotional, thought-provoking and frustratingly difficult in the face of loss.

Warfare is equally as challenging. Raise armies. Besiege cities. Conquer territory. All while using carrier pigeons and runners to send dispatches to your legions using trenches, tunnels, siegetowers, landmines, water transports, barricades and infinite military strategies that can culminate in the successful conquerer wiping parts of the land from the map.

Avalon's history is decided by the players and the game is without doubt the most immersive and challenging gaming experience I've ever seen.