I continue to work on my project. In the new beta version there will be an analogue of the "fog of war" (for the time being I call it the "area of uncertainty"). There will also be branched dialogs.
Real-time game with turn-based fights. 2229 year. The epoch of states is gone, the age of corporations struggling for their influence in outer space has come. You will play for the special agent of the top-secret division of one of the corporations. He was sent with a secret mission to a quarantine planet belonging to another corporation in order to find out the true state of affairs. The planet produced very rare energy crystals, which were not found anywhere else. When mining mines with crystals, traces of an ancient highly developed civilization were discovered. After this discovery, the planet was declared to be closed to the site due to an outbreak of neuroinfections that caused significant mutations. Features: volume vision system assembly, disassembly and repair of various items, 12 types of different impacts large number of objects for interaction different types of injuries and fines from injuries non-linear quests and many more interesting things...
Small announcement for the next beta version. Area of uncertainty.
Posted by Faeton on
I continue to work on my project. In the new beta version there will be an analogue of the "fog of war" (for the time being I call it the "area of uncertainty"). There will also be branched dialogs.
Glad to see you are forging ahead, can't wait to try this!
Sorry for answering not at once, just now i read your comment. Thanks for encouragement me. I will soon release a new version of prototype