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In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore. Anodyne is on Steam Greenlight, please vote for it.

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Getting sprites and maps into Anodyne

Getting sprites and maps into Anodyne

Mapping/Technical Tutorial 1 comment

In this short post I talk a bit about how my game, Anodyne, loads transforms representations of the levels in the map editor into the actual in-game maps...