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Alife is a project developed by 6 students in management, game design and game art at Supinfogame, a French institute. Alife is a strategy game for iPad in which you control a virus spreading its infection through a mysterious vegetal organism. Your aim is to contaminate the whole organism in order to create a peaceful nest for your species. Change your genetic code to fool the organism, divide your cell to fix new viral sources and use the powerful skills of special cells to increase your strength and defeat the immune defenses!

Report RSS Meet The Team

Unlike Valve's team and their Team Fortress videos, we are going to present ourselves with a short text. Maybe a video could come later, but before we need to improve our English accent else you will become deaf (It's hard enough to keep your eyes alive when I write something on this devblog with my poor English). Whatever, let's begin the presentation!

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Context

Our school is called Supinfogame, and is one the oldest French school dedicated to video game career, especially game design.

We are a team of six students who are working in a huge room called "Le studio". The entire year is dedicated to the development of our graduation project.Thanks to our predecessors, the school possesses a good notoriety nearby French Developers; and we are going to do our best to overcome them.

With us, there are also six other groups of classmates working on their own project. Thus we are 42 students with a half studying Game Design and Management and the other studying Game Art and Game Design. The junction of both profiles is really interesting. Thanks to that we have refreshing thought on game design and I hope this is going to help us to provide a good experience.


Sébastien Capron a.k.a. Boulingrin

I'm Sébastien, 23, working on sound, game and level design for Alife.

In sound design, I am creating progressive music tracks thus the sound atmosphere changes in osmosis with the player's actions: from quiet when player is exploring, it becomes more rhythmic when he's fighting. Moreover, the track gets improved with thematic, organic layers depending on the zone the avatar is located in.I also have to make various feedbacks related to the system events.

In game and level design, with the other team members, my job is to define the abilities the player may use and the riddles he may have to solve. Then when it's done, I have to create a consistent world by building levels and... making sure they are fun!


Quentin Fetiveau a.k.a Alrik

Hi there! My name is Quentin Fetiveau and I take charge of project management in Alife development. My main goal is to ensure that the production proceeds in good conditions and that the team works on the best way. Concretely, I am the one who spends his time sticking coloured papers on a whiteboard and updating complicated documents and charts!

Since I come from a web-design course of study, Alife is the first game project I have to manage, but I will do everything I can to succeed in my tasks. Anyway, as long as I stay boosted by metal music, tides of tasty beer and exciting cooperative sessions on my XBox, is there any chance that I could fail?

Arthur Guillot a.k.a Darthbouc

Hey, I'm Arthur and like Estelle, I give all my best forAlife. We are the only two graphic
designers on the project. I did 2D researches. Now, I stay focus on the 3D part of the game:modelling, texturing, set up, and, animating.Later, I will work on the compositing part: lights and particles.

We want the player feels to be in a human being. That's why we need to keep him in the illusion, offering him something poetic.

Estelle Leoni a.k.a Mad Tiny

Hello I am Estelle Leoni, I like to draw and to imagine various universes, to create and sculpt characters, environments, 3D modelling, 2D and 3D animation, numeric painting... etc.

In Alife team I am Art Director, I decide the graphic design orientations, including ambiances, entities, and environments... researches...

(By the way, she is the one who wrote the original concept: she is the Alife's mother)

Jonathan Vasseur a.k.a. Lunatik

Hi, my name is Jonathan and I'm in charge of the dark side of the project: Programming. I also participate to brainstorming around the project in order to give the best experience to the players.

Every day I do my best to make the Game Designer's ideas comes true. But I'm also the reason's voice which tempers all their incredible ideas and call them to order: there is a reality lying on engines and platforms.

I hope you will appreciate our work and there will be lots of you to follow us. See ya!

Maxence Voleau a.k.a Meedoc

Let's introduce myself. On Alife, I'm in charge of the Game and Level design as well as the communication.

My formal role is Lead Game Designer, which signify I am the one who have the last word. However, I have to make my choice thinking to the project cohesion, not from my personal point of view. And it's sometimes more difficult than I thought.

I'm going to do my best to offer the best experience, hoping I can build a good game system and interesting mazy levels.Our greatest challenge at the moment is to match up the quality of the graphic design...

Whatever, I'm sure we are going to succeed all together because there are some latent talents in the team and an endless motivation!

To finish just few words about myself; I'm fan of Llamas like one of my mentor, Jeff Minter and indie games. Besides, I like to go hiking in to mountains and forests and playing tennis table with friends. Finally, I'm a beers and whiskey true lover (that's why I'm working on this project; I hope the avatar could find a way to purge my poor liver).

The end's word

Well, nice to meet you! We hope you'll enjoy knowing us a little more. By our side, we feel more polite right now =)

See you soon for a focus on our avatar, and maybe the first gameplay footage (if we have enough time this week)

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Cybio
Cybio - - 1,010 comments

Interesting, great to meet the team ...

... and of course good luck ;-)

Reply Good karma Bad karma+1 vote
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