Master powerful magic, venture through dungeons, and explore the monster-filled forest of Equica!
Clover is the unicorn apprentice of Grand Swirllock the Bearded. She needs to learn the 10 basic combat spells every mage must master to survive fights against the monsters of Equica.
Traverse deadly dungeons to unlock more spells and extend your life energy! Beat all the dungeon bosses to prove you're tough enough to take on any dangerous quest!
- Unlock 10 Different Combat Spells!
- 9 Dungeons Crawling With Monsters & Treasure!
- Plunder Caves For Gems & Items!
- Find Cupcakes, Potions, and Power-Boosting Equipment!
- A Vast & Mysterious Forest Awaits…
Clover the Cloaked is a young unicorn training under her tutor, the legendary Swirllock the Bearded. He left her a series of intricately designed dungeons to test her combat skills and courage. Clover believes if she can pass this test with flying colors, Swirllock could include her on his next great adventure!
The land of Equica is one full of magical creatures around every corner. Gemstones are hoarded as currency and cupcakes are a universal commodity, serving as both food and medicine. Most of Clover's entire life has been secluded to this one tiny unicorn forest in the corner of this vast world. She yearns to see what fantastic sights and adventures Equica has to offer...
This here was my first true passion project. Up until this point I was making small games with the Unity engine to learn the basics of game development. Eventually I got sick of making practice games and decided to dive right in! Unicorn Training is a combination of every random idea I've had for an action RPG.
You've got bullet-hell combat, a choice of multiple spells that level up Ratchet & Clank style, tons of dungeons to explore and an open world, cute little talking MLP style unicorns, and it's all wrapped up in a Zelda/Paper Mario aesthetic. Really hope people connect with this game because I'd like to try to execute the idea even better in the future as I continue to grow skill as a dev.
- Tony Yotes
It's an early status report but I'm sure some of you are as interested as I am in seeing how well Unicorn Training did on its opening weekend. It's doing better than I expected and my inner flame burns brighter than ever knowing that I have a real chance at being a successful indie developer! I don't see me making enough for a Macbook just yet, but I can expect my first ever payment from Google to come in next month!
Catch some rankings and numbers to satisfy your curiosity below...
I don't think I ever experienced chills like the ones I got when I woke up Sunday morning and opened Google Play to find my ranking data when checking the RPGs section of the store. Number 14 in top paid RPGs (now sitting at 12), number 2 in top new RPGs, the demo reached number 36 in top free RPGs, and both games listed as numbers 3 and 4 in what's trending (for RPGs). That's when I realized my goal of at least 200 downloads wasn't unrealistic.
Seeing my game in front of Final Fantasy titles was the moment.
I finally feel like a professional gamedev. I expected it to be my most popular game yet, but I really wasn't expecting such a good reception at launch. I was overestimating the number people who'd be upset about an amateur charging a whole dollar for a game he spent a year on. I couldn't have asked for a better start. I told my parents (as well as my girlfriend's family) and I finally feel like I have solid proof that I'm not crazy. I really can make a career out of this if I keep improving.
Take a look at these numbers for Google Play and Amazon.
These are the biggest numbers I've ever seen...
At this rate I'm going to get my very first bank deposit!
I'm officially making money off my video games!
It's a lot harder to get featured on Amazon.
The data is always behind and the current numbers are visible on your developer pages before being put on App Annie. When I check on Google Play throughout the day I see how many active installs and reviews I have. It updates 7pm-8pm while App Annie updates the next day.
I hope these numbers keep up through the holiday months (December and January), so I can finally have a baseline to see if my career plan of having a game out every November is a good idea. Only time will tell. I hope to see even more success once Unicorn Training is on other android app stores I upload to.
I really want it on as many platforms as I can find, but android is the only option available right now because of it's low cost of entry. The only reason it's not on Windows Phone is because Unity requires Windows 8 to build the file and I'm using Windows 7. Even though the reach will be contained I think the game will still serve it's purpose in getting my name out there and introducing people to what I want to bring to mobile platforms.
It's also available on iOS and Itch.io.
I made a big deal about designing Clover the Cloaked for Unicorn Training. And after some back and forth, I decided not to include player customization...
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