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Latest posts from @mutluisik

RT @Laralyn: There's a thin line between players learning via failure and feeling like the game was asking them to be psychic.

Feb 8 2018

Bottom-up, evidentiary design VS Top-down, genius design Theatlantic.com

Jul 25 2017

Video games are better without stories, writes @ibogost. Theatlantic.com

Apr 26 2017

RT @halvorson: breakpoints are for the weak T.co

Apr 22 2017

RT @auriea: what is art? art is courage.

Jan 28 2017

“How Technology Hijacks People’s Minds — from a Magician and Google’s Design Ethicist” by @tristanharris Medium.com

Dec 21 2016