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Please be aware that May 1st we are going to redirect all SlideDB visitors to IndieDB and continue our mobile games coverage there.

VIDE stands for Vectorized Image Deformation Engine, and is a powerful bone-based 2D image and vector art animation engine. It is written entirely in Haxe/NME, and so is available on many platforms. While released, the engine will remain proprietary until Fancy Fish Games has made their first game using it and fixed all the kinks. You can learn more about the technology behind VIDE on my blog here: David.fancyfishgames.com

If you're interested in VIDE, or want to try it out and help beta test it, feel free to contact me!

You can also see some sample animations in vide here:

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Early Prototype Completed

News

We've been working hard to complete the early prototype of Havencall, and also recorded a video to share our progress. Here are some of the features already in the prototype:

Movement: The prototype scales and moves our protagonist, Aura, between layers to give the feeling that she is actually walking through a digital painting. You can only move along static paths, but those paths allow you to go anywhere of importance.

Interaction: The prototype allows you to click objects to interact with them, and can pathfind to move you to the object. The cursor will change to denote where and what kind of magic you can use at the moment. Clicking and holding when that cursor is up activates the magic.

Animation: The prototype uses the VIDE animation engine, and can support deformed image animations. Aura was animated in VIDE, along with the cursor charge and clock hands animation. Eventually, we plan to do a lot more animations to make the world come alive, including flora & fauna, and other characters you can interact with and talk to.

Sound: The prototype has many "fake 3D" sound effects, which adjusts the pan and volume of the sound effects automatically based on the position of the player.

Of course, an image is worth 1,000 words, and a video is worth 1,000 pictures, so check out the video and see all of these features in action:


We're still early in production and nothing is finalized yet, but we're definitely making progress, and I hope to have more to show soon! But first, it's turkey time - have a great holiday everyone!

Announcing Havencall

Announcing Havencall

News

Havencall is an exciting new point & click adventure that will take you to new worlds.

Add game Games
Mecha Squad

Mecha Squad

Third Person Shooter

Upgrade your mecha and those of your partners and protect the human colonies against the creatures of Shay, a burning sands world.

Comments
Muraqqi
Muraqqi

Hello, i am a newbie in game development and my friend suggest me to start make a 2D game so that's why i found a page about VIDE, and i think this engine is match what i need. After reading the engine description and i have some questions:

1. Do VIDE is like other engine? Like Source engine, where you have to make a level, then compile it before you can play it or it have WYSIWYG kind of editor?

2. Or is it more toward animation only, where you just make animation and export it to another tools to compile it, so it can be playable?

3. Does VIDE have vector editor utility too?

4. How to license VIDE? Is it expensive to license?

Sorry for bothering you with these questions. And i hope you will have time to answering my questions. Thanks before

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