The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
In this tutorial i will show you how to install ReShade and repair messed DepthBuffer in Source Engine for SSAO/DepthOfField and all depth related shaders...
With the advent of Steampipe, thousands of mods stopped working correctly. Often, they can be made to run with some edits to gameinfo.txt, but getting...
After the SteamPipe update, many mods ceased function. Most of these mods could be fixed by changing the contents of GameInfo.txt, but some were resilient...
Tutorial that shows how to create modular assets very quickly using a texture sheet.
This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...
A video tutorial explaining the best methods of creating stairs and ladders for your map.
A video tutorial on using the Face Edit dialog to add materials to brushes, plus a few related tips and tricks.
A video tutorial explaining the application and method of creating a 3D skybox for your Source map.
A video tutorial explaining the usefulness of each static light entity.
A concise video that teaches the basics of the Hammer user interface.
Just follow through these three videos, and you will have a mod that you are able to add custom code into. Since I was tired of looking for video tut's...
The fifth of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Get studying!
This is the tutorial that shows you how to properly add a sourcemod to your Source Sdk. This is a step-by-step tutorial, DONT RUSH YOURSELF!
The third of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!
The second of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!
phys_slideconstraint is usefull for karts, traps or just puzzle in your'e map.
Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.
Learn how to use smoothing groups to eliminate hard shading where you don't want it.
learn how to make games using UDK, Unity, and source. and also learn how to make 3D models using Softimage, 3ds Max, and Maya.
This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.
We've posted Ross Scott's "Source Machinima Cinematography" tutorial on design3.com
Learn how to create custom animations and use mocap data in the Source engine.
This tutorial will show you how to make a func_physbox tangle on an axis
A short tutorial on how to add reflectivity overrides to materials in Source, to brighten up and colour your level's dark spots.
A detailed tutorial on how to set up a .RAD file for texture lighting, which is most likely the neatest lighting solution in Source.
Learn how to export a texture to the Source engine, the basic way.
Learn almost all there is to learn about the scripted_sequence entity.
Learn how to make an NPC talk in the Source engine.
Check out the "Source Creature Rigging" video tutorial on design3 and learn to create rigs for different character shapes.
Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.
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