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The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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Hammer Editor
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Highmist
Highmist

(twitches) damn, thats alotta work

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darthpotato
darthpotato

and thats only one map section

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Necromunger
Necromunger

its that team fortress map where you have to move that bomb thing

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The_ewok
The_ewok

you mean payload?

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Secret_Coming
Secret_Coming

I think that is the overcraft part of hl2. Damn, it was really long

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nosfer4tu
nosfer4tu

I hate working on maps when they have so much brushes like in the picture cause it gets much harder.

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Coconutdoobie
Coconutdoobie

Why would you put them in the map if you aren't finished with the env?

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Guest
Guest

use vis groups and hide the ones your not working with saves a lot of the headache.

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IRDangermouse
IRDangermouse

holy mindfuck

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AmaroqDricaldari
AmaroqDricaldari

Damn...

Placing models is much easier than making matching geometry, right?

Introducing Propper, the revolutionary Map Geometry to Prop Tool:
Moddb.com

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halflife!
halflife!

Wow. They have to do all of that work. But they still do fine!

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KrAbWaLk
KrAbWaLk

*Crashes*

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chromium24
chromium24

Here, Hammer is pictured as researchers speculate it might look if it could avoid crashing -- but currently, this is thought to be impossible.

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Description

Build and preview new worlds with the Valve Hammer Editor. The integrated Model Browser helps you quickly find, preview, and place models.