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Please be aware that May 1st we are going to redirect all SlideDB visitors to IndieDB and continue our mobile games coverage there.


The Source Engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

The Source engine was first shown to the world by being the power-horse behind the hugely anticipated Half-Life 2 which was released in late 2004. Since then the Source Engine has been upgraded with the release of such titles as Half-Life 2: Lost Coast, Team Fortress 2 and the Left 4 Dead series to name a few.

Whilst it has been years since the release of the Source Engine they haven't yet unveiled a 'next-generation engine' as the Source engine is always updating and is just as relevant in the gaming world today if not more than when it debuted in 2004. It has been aided by the release of the free Source Development Kit (SDK) which include such features as HDR for developers to use in their projects. Hence the reasons stated we have yet to see 'Source Engine 2'.

On July 10th 2012, Valve released the 'Source Filmmaker' - a freeware client to allowed anyone to make movies inside the Source Engine. More information on the Source Filmmaker can be found here.

Below you can find a list of amazing features that the Source Engine boasts:

Renderer

  • Version 2.0 (and below) shaders, bump mapping, LOD on models and world
  • Author shaders with HLSL
  • Cube and environment mapping
  • Dynamic lights, vertex lighting and light maps, many light types including flickering, pulsing etc.
  • High-Dynamic Range lighting
  • Water with refraction and fresnel effects
  • Advanced particle system that can emit sprites or models
  • Projected shadows allow for a large number of characters per scene
  • Occluder entities for visibility blocking
  • Indoor/Outdoor environments
  • Deformable terrain
  • 3D skyboxes extend the horizon and add parallax on distant objects
  • Dynamically rendered organics (grass, trees etc)
  • Subdivision surfaces, diffuse & specular bump maps
  • Real-time radiosity lighting
  • Effects include but are not limited to: particles, beams, volumetric smoke, sparks, blood, environmental effects like fog and rain
  • Scalability
  • Dx6-Dx9 hardware supported

Materials System

  • Instead of traditional textures, Source defines sets of materials that specify what the object is made from and the texture used for that object. A material specifies how an object will fracture when broken, what it will sound like when broken or dragged across another surface, and what that object’s mass and buoyancy are. This system is much more flexible than other texture only based systems.
  • Materials can interact with objects or NPCs such as mud or ice for vehicles to slide/lose traction on.

Multiplayer Network Code

  • Time and gamer tested by millions of gamers around the world
  • Support for both LAN based multiplayer and Internet based multiplayer games
  • Prediction analysis for interpolating collision/hit detection
  • Optimizations for high-latency, high-packet loss 56k connections

Advanced Characters

  • Detailed and believable characters
  • Realistic eyes
  • Focus on player/object, not simply parallel views
  • Proper eye “bulge” for realistic eye reflections
  • Simulated musculature provides outstanding emotions, speech and body language
  • Language independent speech, characters can naturally speak in many languages
  • Skeletal/bone system for animation
  • Layered animation system can synthesize complex animations out of several pieces
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steam top 100


As its huge Winter Sale comes to an end, Steam has revealed the Top 100 best-selling games of 2016 on the digital distribution platform. The games are ranked by gross revenue generated, and divided into four tiers: platinum, gold, silver, and bronze.

What’s noticeable is the strong distribution of indie games across all tiers, including the top platinum tier. While big-budget triple-A titles like Fallout 4, Dark Souls III, and Grand Theft Auto V are included in the tier, so too are indie titles like Rocket League and No Man’s Sky. The latter is most surprising, given its critical reception.


Moving down to the gold tier, more surprise indie hits can be found. Dead by Daylight and Stardew Valley have found a prominent audience, and sit alongside shooters such as Doom, Rainbow Six: Siege, and Call of Duty: Black Ops III.

The silver tier sees popular Steam Early Access titles enter the mix, with the likes of Subnautica, Rust, and Planet Coaster. These unfinished games are butting heads with triple-A open world games like Watch Dogs 2, The Elder Scrolls V: Skyrim Special Edition, and Far Cry: Primal.


The final bronze tier sees the largest indie representation. 7 Days to Die, Garry’s Mod, Factorio, Starbound, Darkest Dungeon, Terraria, Grim Dawn, RimWorld, Endless Legend, Firewatch, and Undertale are just a few of the notable indie games on the list. On the bronze triple-A side, the likes of Call of Duty: Infinite Warfare, Hitman, Mafia III, Just Cause 3, and Far Cry 4 share the same status.

What this list shows is just how little barrier is left between indie and triple-A adoption – at least for PC gamers buying their games digitally. With more and more indie games releasing on Steam each year, it will be interesting to see how the ratio changes at the end of 2017, and what the year’s surprise indie megahits will be.

Image 5

SnakEscape: development story

SnakEscape: development story

SnakEscape 3 comments

In this article we would like to tell you about our game SnakEscape and it's development story: from simple cubes to flat-style minimalism.

New Content For Source Engine

New Content For Source Engine

News 2 comments

Single Player Story Content(Gordan Freeman story focused) and Some Multiplayer stuff too

Contagion - Sept 19th Update, Linux & Mac Update, and more!

Contagion - Sept 19th Update, Linux & Mac Update, and more!

News 2 comments

Contagion has received some major updates to both game and map performance, hundreds of bugs squashed, exploits removed, and additional content and finales...

Dota 2 Workshop Tools Alpha Released

Dota 2 Workshop Tools Alpha Released

News 13 comments

This is the first release of a new set of tools (hammer 2) to create, play, and share custom maps and game modes for Dota 2.

Add game Games
Bridge Constructor Portal

Bridge Constructor Portal

Real Time Strategy

Enter the Aperture Science Enrichment Center and experience Bridge Constructor Portal โ€“ the unique merging of the classic Portalโ„ข and Bridge Constructorโ„ข...

Comments  (0 - 10 of 338)
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sofokl3lodei
sofokl3lodei

Hi, how i can found people for work with battle royale on source engine?

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Dosman94
Dosman94

To bad this engine was not coded to count beyond the number three.

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shitty_kitty
shitty_kitty

man, i love source :3

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Guest
Guest

can anyone link me an up to date tutorial on how to make mods for the source engine beyond going into source sdk and clicking create a mod the best link I have found so far is the my first mod article in the valve developer community however for the prepare the solution section I got very confused as the only version of visual studio I have is 2015 but it only goes up to 2012

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bm_killer10
bm_killer10

check crimewarssource youtube vids

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Guest
Guest

anyone know what engine i should use to make my own game

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Argoon
Argoon

That is a stupid question because no one can know what engine is the best for "your game", all we can do is suggest the engine we like the most, but sometimes what we like is not "the best".
The only way for you to know, what is the best engine for your game, is for you to experiment with them, and imo the best engine for any game, is the engine we as a developer/moder know the best, trying to find a engine perfect for your game is stupid and is the reason that many wannabe game developers never release anything.

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Highest Rated (19 agree) 10/10

Even tho it is aging and it is beginning to show its weakness comparred to other more modern engines, it is still my most preferred engine and the only one I was able to get into succesfully. And with all of the updates Valve is giving it, I think the source engine will be with us for a long time. I wouldn't really recommend this for a commerical product, just because there are so many more modern engines out there that will be a lot easier in the long run (like UDK), but all of the commercial games…

Nov 16 2010 by Half_Kill

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