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SFML is a portable and easy to use multimedia API written in C++. You can see it as a modern, object-oriented alternative to SDL. SFML is composed of several packages to perfectly suit your needs. You can use SFML as a minimal windowing system to interface with OpenGL, or as a fully-featured multimedia library for building games or interactive programs.

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Update v0.6.0: Improving player experience

Update v0.6.0: Improving player experience

Feature

Following lots of feedback points from you awesome lot, I've been working hard on adding new content and helpful features. Read all about it here!

Releasing my game after more than 2 years of development

Releasing my game after more than 2 years of development

News

I embarked on a huge journey when starting to make this game in August 2018. This is a summary of the things I learned.

Release date has been set!

Release date has been set!

News

The date is set and the rocket is ready! Rocket Shipment will be launching into Early Access on January 15 2021! With only a few weeks to go, I'm super...

Devlog #029: Drones, locked gates and configurable gate speeds

Devlog #029: Drones, locked gates and configurable gate speeds

Feature

Now that the demo has been out for a while I've been focussing on adding small and bigger features for the full version. Read here what I've added so...

Devlog #028: Last changes for the Steam Game Festival

Devlog #028: Last changes for the Steam Game Festival

Feature

It's is drawing near, and I can't wait! Polish, an extra level, new sounds, it's all coming together nicely in time for the Festival demo release.

Devlog #028: Preparing for the Steam Game Festival

Devlog #028: Preparing for the Steam Game Festival

News

Yes! The 7th of October the official demo will be released on Steam! Read all about the latest developments here!

Devlog #027: Revamping the level editor and cable elasticity

Devlog #027: Revamping the level editor and cable elasticity

Feature

This is one of the biggest tasks left before I can release an official public demo. Read all about it here!

Devlog #026: Spheres, better performance and future plans

Devlog #026: Spheres, better performance and future plans

Feature

Added a new crate type, adjusted the level loading algorithm and thought about some future decisions. Read about it here!

Devlog #025: First big feature since demo release: Gates!

Devlog #025: First big feature since demo release: Gates!

Feature

I finally got to work on an actual new feature! Here's my work on adding gates to the game.

Devlog #024: Improving player experience

Devlog #024: Improving player experience

Feature

Now that there's a small group of people playing my game I keep seeing more ways to make things clearer and smoother. These are some of the things I've...

 Devlog #023: Finally some well needed polish

Devlog #023: Finally some well needed polish

Feature

The demo release has calmed down, and now I finally took some time for some polish.

 Devlog #022: New trailer and a little polish

Devlog #022: New trailer and a little polish

Feature

Now that the demo release has calmed down I finally had some time for a new trailer and a little polish! Here's what I've been up to.

Pre-alpha demo release!

Pre-alpha demo release!

News

It's a pre-alpha demo, so there's still heavy development going on, still you should come play! Read here where you can get your copy!

Devlog #021: Breakable crates

Devlog #021: Breakable crates

Feature

I added breakable crates and improved some sprites! Read more to find out!

Devlog #020: Linux build and Wall blasters

Devlog #020: Linux build and Wall blasters

Feature

A linux build and wall blasters! These past 2 weeks have been a soup of a lot of behind the scenes stuff.

Devlog #019: Lives and refuelling

Devlog #019: Lives and refuelling

Feature

I added a bunch of features essential to the game!

Devlog #018: Death and Revival

Devlog #018: Death and Revival

Feature

The last couple of weeks I've been polishing little stuff and perfecting features mostly. There's 1 big feature I still needed to implement, which was...

Devlog #017: Multiplatform support and player feedback

Devlog #017: Multiplatform support and player feedback

Feature

One thing leads to another and I end up upgrading more than I planned.

Devlog #016: How I improved my game aestethic

Devlog #016: How I improved my game aestethic

Feature

I revamped a lot of my assets to create a whole better aestethic. Why and how? Read about it here!

Devlog #015:Configurable controls and GUI navigation

Devlog #015:Configurable controls and GUI navigation

Feature

I've added configurable controls so people can completely rebind all keys used in-game to either keyboard or controller buttons! Currently I'm working...

Devlog #014: Sound, Music and Cable control

Devlog #014: Sound, Music and Cable control

Feature 2 comments

Listen to some new sounds, and see some new features!

Devlog #013:Flags, Errors and Crate detection

Devlog #013:Flags, Errors and Crate detection

News

The last month I've made a lot of progress. Read all about it!

Devlog #012:Under the hood stuff

Devlog #012:Under the hood stuff

News

An update about my work on the game for the last 2 weeks

Devlog #011:Playtest your levels

Devlog #011:Playtest your levels

News

I'm making nice progress with the level designer. Players will be able to create their own levels next to the base game. Read more to find out what else...

Devlog #010: Level designer and other updates

Devlog #010: Level designer and other updates

News

Working on a level designer, game logs, scaling. So much to tell you!

Devlog #009: Options screen done!

Devlog #009: Options screen done!

News

Finally the basic options screen is done! These are my last implementations.

Devlog #008: Let there be music!

Devlog #008: Let there be music!

News

I'm proud to present you a snippet of one of the official Rocket Shipment tracks!

Devlog #007: Resolutions

Devlog #007: Resolutions

News

It's a hell of a job, but I think I finally got the resolution settings working.

Devlog #006: XOR-encryption and how it works

Devlog #006: XOR-encryption and how it works

News

I always thought encryption was a beast of complexity, but XOR-encryption is not so bad. Read about my latest developments and learn about XOR-encryption...

Devlog #005: Options options options

Devlog #005: Options options options

News

Constructing UI and and Options menu is no easy task. Especially when making everything from scratch... Here's my progress!