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Ongine Game Engine. OH_N Studios Looking to improve, always

Post news Report RSS The Graphics Module

Hi. In this article we will be talking about the Graphics Module. Firstly, what is the Graphics Module used...

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Hi. In this article we will be talking about the Graphics Module. Firstly, what is the Graphics Module used for? The Graphics Module does what it's name states. Process and manage Graphics. The Graphics Module contains 4 Sub Modules named OpenGL and OpenGL ES, Vulkan, Direct3D and Metal. These are graphics API's. If you want to learn what a graphics API is search if up on google and stop being lazy. Back to the Graphics Module, it manages the core graphics concepts into one namespace (C++, C#). The core graphics concepts are as states:

1. Vertex Buffers

2. Frame Buffers

3. Context Management

etc etc...

These concepts are important for runtime as you would expect. The module is loaded at runtime by the ComponentManager class in the OngineComponents namespace (C++, C#) or in Java terms, the com;ohnstudios.ongine.components package.

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