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FPS Creator X10 is the Game Creators latest engine bringing forth stunning visuals, only for Windows Vista and DirectX 10. Advanced AI Character Behaviours: Both hostile or friendly Takes advantage of Dual Core and Quad Core CPU technology Create Multiplayer Arena games you can play with your friends Script your own Game Logic with the built-in programming language Huge library of models, textures and sounds - with new model packs being released all the time Share your creations as stand-alone executables freely Active community of FPS Creator users, ready to share ideas Game action above and below water. Players can run, leap, swim, dive and even affect the water level

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Research for Games (and a small update)

Research for Games (and a small update)

News

While development for Into the Ice slowly restarts, let`s talk about the research for our past and future game. And the importance of research in video...

We are back!

We are back!

News 3 comments

The hiatus of Homegrown Games is over - we are back in Gamedev! Expect the restart of the development on "Into the Ice - Nazis of Neuschwabenland" and...

Father's Island Giveway is running!

Father's Island Giveway is running!

News 18 comments

What is better than a free demo on Steam? A free full game, of course! Join to win one of 100 Steam keys!

Free demo released on steam!

Free demo released on steam!

News 1 comment

Father's Island gets lot of praise in reviews and articles - much more than we expected. "Try before you buy" and get our demo from Steam!

NEWS

NEWS

News 3 comments

The Long Escape - first release available soon (I hope)!

ThoughtWire Software Site & Teaser Trailer: Yeah!

ThoughtWire Software Site & Teaser Trailer: Yeah!

Rouge

After long hours of work, we have completed: The ThoughtWire Software website, the Rouge teaser trailer and done some work on Rouge. Enjoy!

Very British Influence!

Very British Influence!

Rouge 2 comments

A look at recent news, deadlines and influences. As well as a few bits of new 3D media.

Back In The Swing Of Things!

Back In The Swing Of Things!

Rouge

After a short break from development we are back into the swing of Rouge development. This update shows a few re-designed rooms from level one. Enjoy.

The Old Days

The Old Days

Rouge 3 comments

This is a post about how the game used to look a long time ago when it began.

More Signs... Why?

More Signs... Why?

Rouge 2 comments

This update is primarily about why we have so many chalkboards in the first level and their purpose.

From "Back to The Drawing Board" to "What a Lovely Drawing Board!"

From "Back to The Drawing Board" to "What a Lovely Drawing Board!"

Rouge 3 comments

This update is not entirely about the creation of the chalkboard - in spite of the title - it more about how a second re-inventing session on the first...