FPS Creator X10 is the Game Creators latest engine bringing forth stunning visuals, only for Windows Vista and DirectX 10. Advanced AI Character Behaviours: Both hostile or friendly Takes advantage of Dual Core and Quad Core CPU technology Create Multiplayer Arena games you can play with your friends Script your own Game Logic with the built-in programming language Huge library of models, textures and sounds - with new model packs being released all the time Share your creations as stand-alone executables freely Active community of FPS Creator users, ready to share ideas Game action above and below water. Players can run, leap, swim, dive and even affect the water level
While development for Into the Ice slowly restarts, let`s talk about the research for our past and future game. And the importance of research in video...
research for games (and a small update)
The hiatus of Homegrown Games is over - we are back in Gamedev! Expect the restart of the development on "Into the Ice - Nazis of Neuschwabenland" and...
we are back!
What is better than a free demo on Steam? A free full game, of course! Join to win one of 100 Steam keys!
father's island giveway is running!
Father's Island gets lot of praise in reviews and articles - much more than we expected. "Try before you buy" and get our demo from Steam!
free demo released on steam!
After long hours of work, we have completed: The ThoughtWire Software website, the Rouge teaser trailer and done some work on Rouge. Enjoy!
thoughtwire software site & teaser trailer: yeah!
A look at recent news, deadlines and influences. As well as a few bits of new 3D media.
very british influence!
After a short break from development we are back into the swing of Rouge development. This update shows a few re-designed rooms from level one. Enjoy.
back in the swing of things!
This is a post about how the game used to look a long time ago when it began.
the old days
This update is primarily about why we have so many chalkboards in the first level and their purpose.
more signs... why?
This update is not entirely about the creation of the chalkboard - in spite of the title - it more about how a second re-inventing session on the first...
from "back to the drawing board" to "what a lovely drawing board!"
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