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FPS Creator X10 is the Game Creators latest engine bringing forth stunning visuals, only for Windows Vista and DirectX 10. Advanced AI Character Behaviours: Both hostile or friendly Takes advantage of Dual Core and Quad Core CPU technology Create Multiplayer Arena games you can play with your friends Script your own Game Logic with the built-in programming language Huge library of models, textures and sounds - with new model packs being released all the time Share your creations as stand-alone executables freely Active community of FPS Creator users, ready to share ideas Game action above and below water. Players can run, leap, swim, dive and even affect the water level

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Hello everyone!

Let`s start off with some basic news.

While my 10th novel will launch on Tuesday (sorry folks, still German only), some work has been done on "Into the Ice". While a half-track production is scheduled to start End of April, going into full production in September, we took some time to do silly and meaningful things alike. As we are still waiting to get our hands on GGMax, all tests are run in GameGuru for now. Therefore, a

Disclaimer:
All visuals here do not represent the target or final visual quality of the game and should be considered as proof of concept tests only.

I couldn`t resist and purchased the "BISMARCK II" Spaceship from the TGC store to put it into one of our test levels. It`s funny enough. Too low-fi for close-ups, probably will not make it into the final game as it is. But hey, just for lolz, take a look:

Bismarck II from the TGC store


More serious, we have been testing the application of our generic ice cubemap shader onto any imaginable asset. And, strangely enough it works surprisingly well. This cave was originally a stone structure:


And we started to dig into our old documents from the Cold War and WWII to carve out some of the technology, personaes and, of course, ideology and viewpoints you will encounter in "Into the Ice - Nazis of Neuschwabenland".
Research has always been an important part of our dev approach. We never had the fanciest visuals, or polished games and, oh, boy, rarely even stable games - but the amount of historic and scientific details checking out was second to none.

  • For "Robert D. Anderson & The Legacy of Cthulhu", we worked with the Editors of the German edition of the official Cthulhu RPG to get the Lovecraft lore right, and with historians to get the Nazi part in Order. Actually, the lead advising historian, currently one of the managers of Austrians national arms museum, played one of the two crazy scientists in the cutscenes.


  • For "Painkiller Resurrection" we worked with an actual catholic priest and Vatican-appointed scholar to get the purgatory and the "Proto-Angels" right. You know, the voices that guide our anti-hero through the underworld. The priests library was incredible, and I had some blast with brushing up my rusty Latin!


  • For "Into the Dark" I digged out my documents from my own time as (undercover) journalist and politician, and some of the seemingly random documents you can find in the game are actual ones, a few of them still being classified. I tried to mask that under a lot of (bad) puns, but that didn`t save me from a very real visit of very real "poor mans Men in Black". Ah, yes, and we got the full movie "Night of the Living Dead" to be watched ingame. Zombie-education!


So, why is research important?

In a nutshell, it makes your game credible. Even if the rest sucks or the game doesn`t become what you have envisioned (which happened to us, too, several times), you still have a redeeming factor there. And if your game is great, it becomes even better.

  • If you plan to develop a survival game, get your facts straight. Don`t rely on some Google research or a weird prepper blog, go and find a credible source. If you speak German (or don`t hesitate to use Google translate), check out this survival website. By the way, their piece on surviving a Zombie Apocalypse is both funny and useful.
  • If you are going into space, be it the next Indie take on Freelancer / Star Citizen or something entirely different, use the outcome produced by taxpayers money. Head over to the NASA website and dive into a whole world of information. If space travel and FTL technology is part of your game, don`t miss their skunkworks lab page.
  • If you center your game around historic events, get a historian specialized in your topic. Many will provide their advise for free or for a very reasonable fee. Most of the time they LOVE that a creative mind is actually asking them for advise. Be polite, be professional and LISTEN.

So long,

your friendly crazy Australian Austrian developers.

Ivan out ;)

We are back!

We are back!

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Post comment Comments  (0 - 10 of 18)
Guest
Guest

how do i install engines

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SweetRamona
SweetRamona

FPS Creator Reloaded is finally coming to Steam! :D Store.steampowered.com

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1995andrew
1995andrew

I hope our project will change everyone's views on FPSC X10 :D we intend to use it to its full potential...

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OverwatchNow
OverwatchNow

Every game you make in this creator will lug even on fast pc's. But who is going to buy something digital when everyone of us can join the BitTorrent community and download a fully cracked version?

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harvey_soft
harvey_soft

Amazing, but... only a starters choice. one must move on from fps c, onto real things like leadwerks or udk, but... def a buy:)
just get fps c 9x
it woks better anyways.

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eatleadsukka
eatleadsukka

I built my own $800 PC just to get this game, and when i palayed it, i said ****. I can hardly play for 15 minutes without the editor crashing, and when i try to play the game it will crash if i have any lighting activated! And i know that this isnt my PC doing this. What an $80 waste...

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acesim
acesim

you spent 800 for a new just for this? well your 800$ is not wasted, now you can play game your older PC could not. If you bought a gaming pc...

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roadking
roadking

If you look at the trailer, you direcly see that the Al reactions are real crappy

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Strifethe3rd
Strifethe3rd

I used that Engine before, its pretty good, i just had trouble with the enemies that have ****** reaction, you'd shoot them in the back and they just stood there, but it's still a pretty good engine.

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flobblob
flobblob

I have got this. It is crap. You have to pay to get rag-dolls!!! And bad things go wrong with the shader's. Do not buy!

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