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DM is a programming language for the creation of multi-user worlds. By `world' I mean a virtual multi-media environment where people assume personae through which they interact with one another and computer-controlled objects. This could take the form of a competitive game, a role-playing adventure, a discussion board, or something we haven't even imagined.

Frequently, the terminology of a role-playing game is most suitable: humans are PCs (playing characters) and computer-controlled personalities are NPCs (non-playing characters). The virtual embodiment of a player is often called an avatar. The game rules are written in DM and faithfully carried out by the computer. These define what actions players may instruct their avatar to perform, what effect these will have in the game, and any other events that may happen as time progresses.

To understand the mechanics of the system fully, it is helpful to know a few simple terms. Computer programs that operate over a network are often divided into two parts: a client and a server. In this case, the client is the program that players use to enter commands and see what happens as a result. In other words, the client handles input and output. The server is the program that runs the game, carrying out the rules defined in the DM language. The game designer writes these rules in a third program called the compiler. This reads the DM program (known as the source code by programmers), checks it for grammatical errors, and generates a more compact, computer friendly, file known as the byte code or binary. It is this file which the server reads to see how to run the game.

So there are three main programs: the client, server, and compiler. We call these Dream Seeker, Dream Daemon, and Dream Maker, respectively. (The word daemon is just another (more fantastical) word for server.) As a whole, we refer to this collection of software as BYOND, which stands for Build Your Own Net Dream--an apt description of its purpose and also of how far it has wandered beyond our original plans. But that is another story!

Every introduction to a programming language must begin with the same example. Call it destiny, inevitability, or pure chance; it is rather uncanny that the name of the universal introductory example is hello world. Spooky, no? That's exactly what happens in this example--we say hello to the world.

Frequently, the terminology of a role-playing game is most suitable: humans are PCs (playing characters) and computer-controlled personalities are NPCs (non-playing characters). The virtual embodiment of a player is often called an avatar. The game rules are written in DM and faithfully carried out by the computer. These define what actions players may instruct their avatar to perform, what effect these will have in the game, and any other events that may happen as time progresses.

To understand the mechanics of the system fully, it is helpful to know a few simple terms. Computer programs that operate over a network are often divided into two parts: a client and a server. In this case, the client is the program that players use to enter commands and see what happens as a result. In other words, the client handles input and output. The server is the program that runs the game, carrying out the rules defined in the DM language. The game designer writes these rules in a third program called the compiler. This reads the DM program (known as the source code by programmers), checks it for grammatical errors, and generates a more compact, computer friendly, file known as the byte code or binary. It is this file which the server reads to see how to run the game.

So there are three main programs: the client, server, and compiler. We call these Dream Seeker, Dream Daemon, and Dream Maker, respectively. (The word daemon is just another (more fantastical) word for server.) As a whole, we refer to this collection of software as BYOND, which stands for Build Your Own Net Dream--an apt description of its purpose and also of how far it has wandered beyond our original plans. But that is another story!

Every introduction to a programming language must begin with the same example. Call it destiny, inevitability, or pure chance; it is rather uncanny that the name of the universal introductory example is hello world. Spooky, no? That's exactly what happens in this example--we say hello to the world.

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hello guys! We are about to release our christmas wipe! and with new wipes we also bring : changelogsz
theme wise I am still focusing on bugfixes, balances and content, keep your eyes to the devlog soon as I will explain how the christmas season will work this year! Hope to see you all ingame and please help us inviting your friends as we depend 100% on player to player invitations now, if you enjoy this project, help us share the word!

⊖ New Ability: Stance Change (activated onshow (like show speed) will transform the pokemon into something else and if its in battle spends an AP (stats, mods etc, unlike the skill transform)
⊖ Fixed bugs related to shiny pokemon not affecting evolution tree
⊖ Fixed a bug with some shiny evolutions
⊖ Added an extra confirmation check when investing items on project
⊖ Forgetea is now craftable as alchemy (first learns at gyms autoproject)
⊖ Pressing Q in battles that doesnt have an active turn will remove you from the battle (This is a shield attempt to fix a critical battle bug that could delete pokemons)
⊖ Clicking the badges in your trainer card can now let you delete it (it prompts on the chat as you do, usefull for mistakes situation with badges)
⊖ Fixed an abuseable bug where people could abandon multiple pokemon in the same tile
⊖ Fixed a bug with show trainer cards (on chat) with over 8 badges
⊖ Fixed an abuseable bug where people could raise appeal of eggs
⊖ Fixed a bug where using your phone while watching live a battle could break you
⊖ Fixed a bug where elites could progress in fame and reach champion just by doing street battle
⊖ Fixed a bug where pokemon could relearn and stack abilities
⊖ Abandoning a pokemon gives you Wild friendship (usefull for rangers, now they can insta WC a new pokemon they hatch this way)
⊖ Now Ace Trainer perk also boost cp earned from street battles
⊖ Removed ace and bf duality (Now you can be both)
⊖ Fixed an abuseable bug with ace trainer move learning
⊖ Debuffed League Star, the bonus now caps at 8 badges, max bonus goes only a little over a power perk instead of the usual double
⊖ New evo items -Malicious Armor, Leaderscrest
⊖ Fixed a bug where evo items could bypass minimal level req
⊖ Added new move Bitter Blade
⊖ Added new move Brutal Swing
⊖ Added new move Rock Smash
⊖ Review on projects costs (reducing them again)
⊖ Added New Pokemon: Klefki
⊖ Added New Pokemon: Tinkatink
⊖ Added New Pokemon: Tinkatuff
⊖ Added New Pokemon: Tinkaton
⊖ Added New Pokemon: Lopunny
⊖ Added New Pokemon: Bunneary
⊖ Added New Pokemon: Shroomish
⊖ Added New Pokemon: Breloom
⊖ Added New Pokemon: Skorupi
⊖ Added New Pokemon: Drapion
⊖ Added New Pokemon: Salandit
⊖ Added New Pokemon: Salazzle
⊖ Added New Pokemon: Charcadet
⊖ Added New Pokemon: Ceruledge
⊖ Added New Pokemon: Pawniard
⊖ Added New Pokemon: Bisharp
⊖ Added New Pokemon: Kingambit
⊖ Added New Pokemon: Rockruff
⊖ Added New Pokemon: Lycanroc
⊖ Added New Pokemon: LycanrocM
⊖ Added New Pokemon: LycanrocD
⊖ Added New Pokemon: Drifblim
⊖ Added New Pokemon: Drifloon
⊖ Added New Pokemon: JangmoO
⊖ Added New Pokemon: HakamoO
⊖ Added New Pokemon: KommoO
⊖ Added New Pokemon: Starly
⊖ Added New Pokemon: Staravia
⊖ Added New Pokemon: Staraptor
⊖ Added New Pokemon: Honedge
⊖ Added New Pokemon: Doublade
⊖ Added New Pokemon: Aegislash
⊖ Added New Pokemon: Aegislash(Shield)
⊖ Added New Pokemon: Nosepass
⊖ Added New Pokemon: Beta Probopass (evolve if nosepass learns Ancient Power)
⊖ Added New Pokemon: Probopass
⊖ Added New Pokemon: Snover
⊖ Added New Pokemon: Abomasnow
-Adding our first regional variants: (Unlike the special pikachus, those arent stronger then the base form and are not considered shiny)
⊖ Wisteria Bulbasaur line (Fairy Posion)
⊖ Wisteria Charmander line (Dragon Rock)
⊖ Wisteria Squirtle line (Dark Fighting)





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