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Please be aware that May 1st we are going to redirect all SlideDB visitors to IndieDB and continue our mobile games coverage there.

Specifications

Main features

        Works on

all WebGL platforms

        via a specific

modern shader architecture

      and native touch support: IE11/MS Edge, Chrome, Firefox, Opera, Safari, iOS (iPad/iPhone), Android, Windows Phone 8.1/Mobile 10, Firefox OS, Xbox One

Optimizations

Shaders / Rendering

    • Standard material is a per pixel material that supports:
      • Diffuse lightning and texture
      • Ambient lightning and texture
      • Specular lightning
      • Opacity texture
      • Reflection texture (Spheric, planar, cubic, projection and equirectangular)
      • Mirror texture
      • Emissive texture
      • Specular texture
      • Bump texture
      • Lightmap texture
      • Up to 4 lights (points, directionals, spots, hemispherics)
      • Custom materials
      • Custom shaders
      • Skybox
      • Vertex color
      • 4 bones per vertex
      • Fresnel term for diffuse, opacity, emissive and reflection


Special FX

Textures

  • Render target textures
  • Dynamic textures (2D canvas)
  • Video textures
  • Compressed (DDS) textures & TGA

Cameras

  • Universal camera (keyboard/touch/gamepad)
  • Arc rotate camera
  • Free camera
  • Touch camera
  • Virtual Joysticks camera
  • Gamepad camera
  • VR Device Oriention camera for Cardboard
  • WebVR camera
  • Anaglyph camera
  • Follow camera


Extremely simple to use!

Meshes

Exporters & Tooling

Blender 3D logo
Unity 3D logo
Autodesk 3DS Max logo
Clara.iologo

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Licence
MIT
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