GameMaker Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost of conventional tools! In addition to making game development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks.
Last month GameMaker announced an extension to enable developers using their engine to connect their games directly to mod․io to support the in-game...
modding is coming to gamemaker
Undercrewed is on sale! Check out some of the new additions that I have added over the last few months.
40% more content, 25% off the price!
New levels have been added to Undercrewed with a whole fresh set of enemies to fight and challenges to face. Read more about it here.
devlog 13 - new missions added to undercrewed!
Check out the new tech we have for enemies; emp guns, enemy shields, boarding enemies, new sound tech, new aesthetic bullet changes, more/better debris...
devlog 12 - new missions and enemies coming to undercrewed
Introducing new enemies to Undercrewed that can board your ship and teleport around. We have also added a new mechanic for attacking intruders onboard...
devlog 11 - new levels coming to undercrewed!
Check out the new features coming to Undercrewed including the first ground based level, better damage modeling, new levels and much more...
devlog - 10 new tutorial, damage effects, twin stick, beta branch
Grab your captain hat and your second in command! Undercrewed just launched on Steam Early Access.
we have lift-off! undercrewed is now in early access!
Undercrewed will be launching on Friday! Come and see the new trailer.
new trailer for friday's launch
The January devlog from the developers of Tales From Windy Meadow, fantasy pixel art Visual Novel.
tales from windy meadow - january update
December devlog from the developers of Tales From Windy Meadow, fantasy pixel art Visual Novel.
tales from windy meadow - december update
We put on spotlight the work in progress related to the main map of Windy Meadow, the area where our Visual Novel takes place.
windy meadow - map development
November devlog from the developers of Tales From Windy Meadow, fantasy pixel art Visual Novel.
tales from windy meadow - november update
Updates related to our plans and recent progress.
tales from windy meadow - october update
Development blog #005 for my upcoming game, Project Bullets. Here I'll show the new rooster of characters (replacing forever the square with legs), some...
dev blog [#005] - new rooster of fighters, more visual effects and the dawn of physics
Development blog #004 for my upcoming game, Project Bullets. Here I'll show my new lighting engine, as well as some new characters, changes in the visual...
dev blog [#004] - new lighting engine, new characters, graphics and more
Development blog #002 for my upcoming game, Project Bullets.
dev blog [#002]
Development blog #001 for my upcoming game, Project Bullets.
dev blog [#001]
This week we take a look at the art pipeline for Firstborn - how we come up with characters, the tools we use to bring them to life, and the steps from...
creating the firstborn: the art pipeline
It's been a little while, but the Firstborn development blog is back! This week, we go in-depth with the three mighty factions at play in the world of...
firstborn lore breakdown: human, firstborn, unborn - oh my!
For this week's blog, we learn all about the upcoming Guardian hero and some of the abilities she can bring to bear against the Firstborn!
firstborn - guardian hero breakdown
For this week's blog, we take a sneak peek at some of the new stuff coming in version 3 or the public pre-alpha for Firstborn.
firstborn pre-alpha 3 teaser
With the release of Pre-Alpha 3 for Firstborn drawing closer, I decided to take one last look at the boss fight from the demo, this time in video form...
firstborn dev play: the unborn lord
For this week's blog, we take a look at what's happening with Firstborn in early 2017, as well as some of the features you can expect to see going forward...
firstborn: state of the game january 2017
This week we delve into the minds of the Firstborn as we take a look at the design behind their AI.
firstborn: designing the ai
YoYo Games announces the latest version of its GameMaker 2D game creation software.
gamemaker studio 2 announced; limited beta access available
Playtech has recently purchased the popular engine, what can we expect the new owners to do.
gamemaker: studio sold
Game Maker, once only available for Windows users, is now available in the App Store on Apple Macs.
game maker now available for mac!
The third part of a series of tutorials explaining the basics of Game Maker.
game maker: beginner's tutorial (part 3)
The second part of a series of tutorials explaining the basics of Game Maker.
game maker: beginner's tutorial (part 2)
The first part of a series of tutorials explaining the basics of Game Maker.
game maker: beginner's tutorial (part 1)
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