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Wave Engine was born 2 years ago with the exciting mission of developing an engine to help the mobile game developers’ community.

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What’s new in Wave Engine WhiteShark (2.4.0)

What’s new in Wave Engine WhiteShark (2.4.0)

Wave Engine

Wave Engine White Shark (2.4.0) has now been released. This version will add some really exciting features such as OpenVR and Noesis GUI integration...

Text 2D & 3D with Visual Editor 2.3.0

Text 2D & 3D with Visual Editor 2.3.0

News

In the next Wave 2.3.0 we are introducing a useful set of components that will help to create your games. Some of them are the TextComponent, TextRenderer2D...

Improving performance of my Wave Engine games (2/2)

Improving performance of my Wave Engine games (2/2)

Wave Engine QA/Testing

This article is the second part of how to improve performance of my Wave Engine games. So if you do not know it yet, I recommend you read the first article...

Improving performance of my Wave Engine games (1/2)

Improving performance of my Wave Engine games (1/2)

Wave Engine QA/Testing

In this article we are going to review some graphic concepts that will help you to improve performance of a Wave Engine game. We will make use of Visual...

Build a Simple HoloLens application

Build a Simple HoloLens application

Wave Engine

Microsoft HoloLens is a pair of augmented reality head-mounted smartglasses, developed and manufactured by Microsoft which brings amazing virtual experiences...

What’s new in Wave Engine Tiger Shark (2.2.0)

What’s new in Wave Engine Tiger Shark (2.2.0)

Wave Engine

Wave Engine Tiger Shark (2.2.0) has been released today. Although we’ve published a 2.1.x version not long ago, we have added important changes in this...

Graphics Debugging Wave Engine games in Visual Studio 2015

Graphics Debugging Wave Engine games in Visual Studio 2015

Wave Engine QA/Testing

When you are developing a mobile game, it is very important to have good performance. Although mobiles and tables with very powerful hardware exist, you...

Wave Engine International Game Developer Contest 2016

Wave Engine International Game Developer Contest 2016

Wave Engine

If you are a developer of indie or professional games, then you can compete alone or in a group in order to win prizes worth up to $15,000. Whether you...

New Profile System

New Profile System

Wave Engine

Up until now, you only could create a launcher project by platform but game developers have reported to us that they need to create more than one launcher...

Using Image Based Lighting (IBL)

Using Image Based Lighting (IBL)

Wave Engine 2 comments

Wave Engine offers a complete lighting system with different light types for different scene settings. However, sometimes you need to create a soft environment...

Creating 3D animation sequences with WaveEngine Game Actions

Creating 3D animation sequences with WaveEngine Game Actions

Wave Engine Animation

In this article we are going to see how to create a simple 3D animation sequence, it is very useful when you want to create initial tutorials or real...

Social Service in WaveEngine

Social Service in WaveEngine

Wave Engine Other

This article will give you an idea of how the new WaveEngine extension could be used in your existing WaveEngine game. We will make use of an already...

Using TiledMap to create your 2D game level

Using TiledMap to create your 2D game level

News

With TiledMap, developing 2D games in WaveEngine will not be the same anymore. Tiled maps have been used for a long time in games, now you can load and...

Build a Simple Oculus Rift application

Build a Simple Oculus Rift application

Wave Engine Other 2 comments

Oculus Rift is a virtual reality head-mounted display, developed by Oculus. This brings amazing virtual experiences to all users. For more information...

Create 2D SpriteSheets with TexturePacker and import it to WaveEngine

Create 2D SpriteSheets with TexturePacker and import it to WaveEngine

Wave Engine Textures

To import a TexturePacker file you have to create a new Sprite Sheet and then click on the “Import TexturePacker file” button then select the .XML...

Convert my game to mobile platforms

Convert my game to mobile platforms

Other Tutorial

In this article we are going to review the conversion process that Wave Engine 2.0 uses to convert our game to other supported platforms. Wave Engine...

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 2)

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 2)

Wave Engine Other

In this second part we will review all RenderProperty attributes available on WaveEngine 2.0. But if you did not see the first article then we recommend...

What’s new in 2.0

What’s new in 2.0

Feature

We are glad to announce that Wave Engine 2.0 (Shark) is out! This release is a giant leap forward in our loved game engine. Next, all new features will...

Resources management and new WaveContent class in Wave Engine 2.0

Resources management and new WaveContent class in Wave Engine 2.0

Wave Engine

Resources management is an important part during the game development and it became tedious when a large amount of it is required in a project. In this...

New Wave NuGet Package System

New Wave NuGet Package System

Wave Engine

Wave Engine has been releasing several versions since the project started. In addition we allow our community to use our latest pre-release builds. This...

New Material System on WaveEngine 2.0

New Material System on WaveEngine 2.0

Wave Engine

One of the main features performed in Wave Engine 2.0 is the rewriting of the Material library. To afford tasks like the New Deferred Rendering, we soon...

Using Sprite Sheets with Wave Engine 2.0

Using Sprite Sheets with Wave Engine 2.0

Wave Engine

As part of the plan of Wave Engine 2.0 to check over its features and following a process to constantly improve them, the new Wave Visual Editor gave...

WHAT'S NEW IN 1.4.2

WHAT'S NEW IN 1.4.2

Wave Engine

We are glad to announce that WaveEngine 1.4.2 (Dolphin) is out! This release is full of interesting and useful features.

WHAT'S NEW IN 1.4

WHAT'S NEW IN 1.4

Wave Engine

We are glad to announce that WaveEngine 1.4 (Dolphin) is out! This is probably our biggest release until now, with a lot of new features

New Wave Engine Assets WorkFlow

New Wave Engine Assets WorkFlow

Wave Engine

New Wave Engine Assets WorkFlow available for WaveEngine 1.4.0 (Dolphin).

What is new in WaveEngine 1.3.5 (Sea Lion)

What is new in WaveEngine 1.3.5 (Sea Lion)

Wave Engine

On Wave Engine 1.3.5.0 (Sea Lion) we’re introducing new features: Linux support New Render Manager system Draw call batching (static and dynamic)

Platform Game Sample (Animations through Sprite Sheets)

Platform Game Sample (Animations through Sprite Sheets)

Wave Engine Client Side Coding

At the end of this guide you’ll have a small playable game which allows to move a character along the floor, playing different animations while idle...

Physics Wall

Physics Wall

Wave Engine Client Side Coding

We introduce basic entities and physic concepts in Wave Engine to make all them work together by creating a world with a ground and a wall with physic...

Load Model

Load Model

Wave Engine Client Side Coding 1 comment

Once you’ll follow step-by-step the following sections, you’ll have a Wave Engine game which consists on a 3D scenario with a dinosaur, where you...

Hello Wave

Hello Wave

Wave Engine Client Side Coding 2 comments

Wave Engine® is the ultimate solution for cross-platform game development in C#. It provides all tools needed to create 3D or 2D games in very different...