The Blender Foundation is an independent organisation (a Dutch "stichting"), acting as a non-profit public benefit corporation.
We are here to present our newest development. Major Alvega: Times of trouble.
dev blog 1
Check out the level design we created and also some changes we made!
devlog 11- level design
Come see how I model a brand-new player and rig it! Please consider subscribing and liking the youtube video, as it would really help my video reach others...
my 2nd devlog is out! come see how i model a brand-new player and rig it!
6th article about our in development 3D game, Nata.
#06 nata devlog - environment modelling tests
Hey,check out this week's article to see the protoype we are working on!
devlog 06- prototype
For this week, check out these asset studies we have been doing!
devlog 05- asset studies
Check out this week's article to see what we have been developing!
devlog 04 - board game and game systems
Watch out for some game design content we have been working on!
devlog 03- game design
Check out this week's article about First Mission!
devlog 02 - moodboards and mock-up!
3 weeks to launch! Let's see how the development of Beyond the Storm started, and how things were dealed from the very beginning!
from tyrian to beyond - part 1
More Guns, More Enemies, More Blood & Chaos... Enjoy!
stick shootout early testing 2.0
A New Stick Figure Action Shooter Game Project By RednapGames added on IndieDB... Hell Yeah!
stick shootout live on indiedb!
Today we are back on Varencarres island for final touches on our boat. This logbook will show new mechanics and some bullet points developed on the last...
devlog #10 implemented features
Logbook, day 61, morning We manage to get to the other side of the island.
devlog #7 varencarres island part 2
After a long hiatus, we've resumed work on Cold-Tek! More artwork is being made for backgrounds here.
cold-tek work has resumed!
Since the last Beta publication, a lot of time has passed. Today we are sending Spacer Project in its final version, as it can be found on Steam, to our...
spacer project goes into test on the final version
Presentation of Spacer Project which coming soon on Steam !
retro arcade action game comiing soon on steam !
How to make space invaders (Classic Arcade) game in Blender Game Engine and python programming. Basic modelling like 3D pixel art.
how to make space invaders (classic arcade) game in bge. and python programming
A tutorial about baking normal and ambient occlusion maps inside Blender (and setting them up in Unreal Engine 4)
baking normal and ambient occlusion maps in blender
The Sci-Fi, RTS & FPS Multiplayer Strategy Game! This is still very *EARLY IN DEVELOPMENT*.
this is intalaxy
We are very excited to be supported here on IndieDB. Sketchfab lets you add a real-time interactive 3D viewer on any of your posts, just by copying and...
3d embeds with sketchfab on indiedb!
In this video we will show you new gameplay and camera features.
example of a simple gameplay
Today we want to get you to know Gorfs first enemy, a water chicken life form named Aquagallus.
first npcs in nucleotide
In this development diary I'm talking about the new camera implementation, and water physics update.
perfect gameplay camera - nucleotide | game development diary #18
In this development diary we're taking a first look at diving. It is something you ordinarily learn before swimming, but every Gorf learns his lessons...
the holiest diver - nucleotide | game development diary #17
This development diary is mostly dedicated to the Gorfs amazing swimming technique. While developing it, my goal was to achieve tight and responsive controls...
greatest swimmer in the universe - nucleotide | game development diary #16
In this development diary I am going to talk about death traps. Traps, obstacles, or how ever you would like to call them, will be one of the main aspects...
death traps - nucleotide | game development diary #15
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