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Group of developers of the SFML engine, which is not only for games but also for other multimedia apps.

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Update v0.6.0: Improving player experience

Update v0.6.0: Improving player experience

Rocket Shipment

Following lots of feedback points from you awesome lot, I've been working hard on adding new content and helpful features. Read all about it here!

Release date has been set!

Release date has been set!

Rocket Shipment

The date is set and the rocket is ready! Rocket Shipment will be launching into Early Access on January 15 2021! With only a few weeks to go, I'm super...

Devlog #029: Drones, locked gates and configurable gate speeds

Devlog #029: Drones, locked gates and configurable gate speeds

Rocket Shipment

Now that the demo has been out for a while I've been focussing on adding small and bigger features for the full version. Read here what I've added so...

Devlog #028: Last changes for the Steam Game Festival

Devlog #028: Last changes for the Steam Game Festival

Rocket Shipment

It's is drawing near, and I can't wait! Polish, an extra level, new sounds, it's all coming together nicely in time for the Festival demo release.

Devlog #028: Preparing for the Steam Game Festival

Devlog #028: Preparing for the Steam Game Festival

Rocket Shipment

Yes! The 7th of October the official demo will be released on Steam! Read all about the latest developments here!

Devlog #026: Spheres, better performance and future plans

Devlog #026: Spheres, better performance and future plans

Rocket Shipment

Added a new crate type, adjusted the level loading algorithm and thought about some future decisions. Read about it here!

Devlog #025: First big feature since demo release: Gates!

Devlog #025: First big feature since demo release: Gates!

Rocket Shipment

I finally got to work on an actual new feature! Here's my work on adding gates to the game.

Devlog #024: Improving player experience

Devlog #024: Improving player experience

Rocket Shipment

Now that there's a small group of people playing my game I keep seeing more ways to make things clearer and smoother. These are some of the things I've...

 Devlog #022: New trailer and a little polish

Devlog #022: New trailer and a little polish

Rocket Shipment

Now that the demo release has calmed down I finally had some time for a new trailer and a little polish! Here's what I've been up to.

Devlog #021: Breakable crates

Devlog #021: Breakable crates

Rocket Shipment

I added breakable crates and improved some sprites! Read more to find out!

Devlog #020: Linux build and Wall blasters

Devlog #020: Linux build and Wall blasters

Rocket Shipment

A linux build and wall blasters! These past 2 weeks have been a soup of a lot of behind the scenes stuff.

Devlog #019: Lives and refuelling

Devlog #019: Lives and refuelling

Rocket Shipment

I added a bunch of features essential to the game!

Devlog #018: Death and Revival

Devlog #018: Death and Revival

Rocket Shipment

The last couple of weeks I've been polishing little stuff and perfecting features mostly. There's 1 big feature I still needed to implement, which was...

Devlog #017: Multiplatform support and player feedback

Devlog #017: Multiplatform support and player feedback

Rocket Shipment

One thing leads to another and I end up upgrading more than I planned.

Devlog #016: How I improved my game aestethic

Devlog #016: How I improved my game aestethic

Rocket Shipment

I revamped a lot of my assets to create a whole better aestethic. Why and how? Read about it here!

Devlog #015:Configurable controls and GUI navigation

Devlog #015:Configurable controls and GUI navigation

Rocket Shipment

I've added configurable controls so people can completely rebind all keys used in-game to either keyboard or controller buttons! Currently I'm working...

Devlog #014: Sound, Music and Cable control

Devlog #014: Sound, Music and Cable control

Rocket Shipment 2 comments

Listen to some new sounds, and see some new features!

Devlog #013:Flags, Errors and Crate detection

Devlog #013:Flags, Errors and Crate detection

Rocket Shipment

The last month I've made a lot of progress. Read all about it!

Devlog #011:Playtest your levels

Devlog #011:Playtest your levels

Rocket Shipment

I'm making nice progress with the level designer. Players will be able to create their own levels next to the base game. Read more to find out what else...

Devlog #010: Level designer and other updates

Devlog #010: Level designer and other updates

Rocket Shipment

Working on a level designer, game logs, scaling. So much to tell you!

Devlog #008: Let there be music!

Devlog #008: Let there be music!

Rocket Shipment

I'm proud to present you a snippet of one of the official Rocket Shipment tracks!

Devlog #004: GUI and localization

Devlog #004: GUI and localization

Rocket Shipment

Start and options menu, localization. It's a lot of work and feels like only a little progress. Here's an update of what I've been doing the past week.

My experience so far programming a game from scratch

My experience so far programming a game from scratch

Rocket Shipment

Building your own engine is not the choice for everyone. This is my take on doing it and why I love it.