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Rushing Pixel's game creating roots originate from the demoscene, especially the Commodore 64 platform. Back in 1997 a bunch of friends tried to create their own game called Find the Pair. Sadly this simple memory game never got to the shelves. Despite having decent graphics and digitized voice-over it was never finished. A similar story happened to their next attempt, Grubz, a Worms-clone in 2004 which even had network multiplayer support never seen on the C64 before.

Rushing Pixel's founder, Balázs 'poison' Oszvald entered the professional game industry in 2005. Among others he was involved in games like Warhammer: Mark of Chaos, Warhammer: Battle March, Crazy Taxi Fare Wars, Thunder Wolves, The Incredible Adventures of Van Helsing series and Warhammer 40000: Inquisitor - Martyr. Meanwhile, multiple attempts happened to create an independent product as a side project. The most advanced example was Gemsqueezer for iOS, a logic/puzzle game that had a playable preview with 100 prefabricated levels. Ever since this game is on the to-do list.

Still possessed, in 2016 Rushing Pixel was born. The domain was registered on November 19, 2016, and Puzzle Adventure's development started. ...and 10 months later it was canceled due to lack of the "fun factor". The prototype of another game idea, Turn It On! proved that the development needed a completely different direction. Hopefully, players are going to agree!

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Turn It On!

Turn It On!

Puzzle

Turn It On! is a collection of black boxes literally, where your task is to guess the mechanics behind. According to the played setting, you will use...

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Latest tweets from @rushingpixel

Danke! Bald kommen neue Puzzles mit der iOS Version zusammen. ;) T.co

Feb 15 2019

Testing/fixing 0-24 Thank you all for sharing your opinions! I have fixed a bug today (👍@realquuquu) & I present a… T.co

Feb 13 2019

RT @BettyBlaires: Thank you @rushingpixel for giving me the chance to try this challenging and addictive game you created. Looking fo… T.co

Feb 13 2019

Another player survived my puzzles :) More is coming... T.co

Feb 3 2019

After 20 years not using the German language I had to do an official call today. Done, survived :)

Jan 31 2019

Thank you! #indiedev #indiegame #TurnItOn T.co

Jan 28 2019

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