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A canadian-based independent videogame developer. Currently working on Equilibre - a mobile endless clicker

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Equilibre

Equilibre

Arcade

Help this cute little donkey to pull his cart while balancing a stack of sacks. Tap left, right or tilt your phone to balance the stack. Do not let even...

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Mar 23 2019

RT @rend1720: For this week tech art exercise, I was inspired by the fantastic living illustration by @Friedemann_A. Lots of cust… T.co

Mar 22 2019

RT @egordorichev: Today I've implemented this basic level editor for @BurnlngKnlght, the game is still procgen in the most parts, but… T.co

Mar 22 2019

RT @ohnoproblems: god dammit, we’ve got environmental storytellers in the parking garage T.co

Mar 22 2019

RT @FreyaHolmer: Motion blur - useful even at 60 fps ⚡️ T.co

Mar 22 2019

RT @Dilmerv: This shows the spectrum data going in as a 512 array of floats and then sent to the shader properties #gamedevT.co

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RT @akfamilyhomeak: Google: You can stream almost every triple-A game to nearly any device you can imagine in 4k 60fps HDR Internet:… T.co

Mar 21 2019

RT @Khena_B: WIP gun mechanic in a WIP environment #pixelart #gamedev #ドット絵 T.co

Mar 21 2019

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