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The core developers behind the MonoGame C# game framework.

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MonoGame

MonoGame

BSD licence

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console...

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Latest tweets from @monogameteam

RT @JeanDavidMoisan: I'm back with more gamedev live stream on #Twitch and #Youtube! AMA! Twitch.tvT.co

May 22 2018

RT @silenttowergame: Made the paths on the algorithm more advanced. After this, the bulk of the work on Retro Slasher will be done!… T.co

May 22 2018

RT @jessefreeman: Thanks to @Shwany’s #MonoGame Runner plus a week of refactoring, @PixelVision8 now boots up, loads, & plays… T.co

May 22 2018

RT @roytries: Today I tried to make kerning work in my #monogame implementation for Multi-channel signed distance field fonts. Co… T.co

May 22 2018

RT @manbeardgames: Working on some new button animations in #monogame. I need validation on button feedback from @elysiagriffin before… T.co

May 22 2018

RT @RuggnarNobletoe: Today, one of my biggest update so far. The tournament mode, based on the RogueLite and ProcGen modes has been add… T.co

May 22 2018

RT @lilybeevee: finally figured out how to get monogame development going in rider on linux! time to do some crazy cross-platform c… T.co

May 22 2018

RT @JanOrszulik: It's here! Feature packed update for ModLab, free normal map generating tool for game developers and modders, is on… T.co

May 22 2018

RT @silenttowergame: Feeling really good about this new procedural generation algorithm for Retro Slasher. #game #gamedev #indiegameT.co

May 22 2018

RT @jessefreeman: I’m back from Cali and ready to start my @twitch #GameDev stream. Today I’m going to play around with #MonoGame som… T.co

May 21 2018

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