Hi, we're Hard-Boiled Software. Come in, take a look around.
That's right! Killing, My Friend has been accepted into the ID@XBOX program for release on the XBOX ONE!
it's official! we've been accepted into the id@xbox program!
Take an in-depth look at our Special FX system as it's currently implemented and see what we have planned for the future.
an in-depth look at special fx
We're going live with our IndieGoGO campaign next week on October 26th. Back us early for some great discounts!
our indigogo campaign goes live october 26th
Take a look at some of the environmental effects we've been working on to punch up the gunfights and keep them visceral!
take a look at some of our envirnemental effects
We dig into the Co-Op gameplay mechanics and how players need teamwork to finish a game!
co-op gameplay mechanics
Bluedrake42 offered up some awesome gameplay of our prototype to celebrate the launch of our Kickstarter campaign!
bluedrake42 plays killing, my friend and our kickstarter has launched!
We have released our prototype gameplay trailer! And we're announcing the launch of our Kickstarter on 10/22!
prototype gameplay trailer released - kickstarter launches 10/22
Here's where we explain how you get a M-79 Grenade Launcher or a Tommy Gun into Killing, My Friend's weapon class system.
what are permanent mods?
We are now on Steam Greenlight! Check out our trailer and give us a vote!
killing, my friend is now on steam greenlight!
Stop by to check out our announcement teaser trailer and stay for the Special Equipment discussion!
announcement trailer and special equipment discussion
A look at weapon classes, customization and how they work in Killing, My Friend.
weapon classes in killing, my friend
A sequel to a short overview of some of the Stunts you will be able to perform in Killing, My Friend with bonus features like Enhanced Movement and Player...
stunts part ii: the sequel
A short overview of some of the Stunts you will be able to perform in Killing, My Friend.
stunts
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