Founded back in 2012 in Pasadena, CA, Grenade Tree Games is a tight knit team of gamers who are dedicated to producing the best experiences for the gaming community. We are a year into development of our first game, Outland 17, a sci-fi game that we’re really excited about and know that you’ll be excited about too. Outland 17 is a turn based Sci Fi RPG that takes inspiration from other genres such as tactics games and shooters. The colorful variety of character load outs, environments, and enemies makes each battle a new, tactical experience. We are just reaching the phase where we can start talking more about what this upcoming hit will have to offer, so stay tuned for exclusive news and sneakpeaks!
The delay was worth it. This build is solid and filled with new features.
new features
Get a quick tour of the level designer build. It's easy and fun to build and play your own levels.
duck n' dodge level designer promo
Not everyone realizes this, but every update we do a spotlight video introducing the new features in our build.
duck n' dodge feature spotlight #4 -the biome update
Here is a quick run down all of all the new features in the Biome update.
the biome update - rundown
Follow us on our journey in adding procedurally generated maps to our game.
jumper game level generation
We share the results of our Kickstarter Survey and what it means for the future of development.
outland 17: kickstarter survey
Going through crowdfunding has taught me a lot about how to avoid project creep, better manage game development scheduling, and effectively incorporate...
what kickstarter taught me about game development: mid campaign postmortem
Our developer, Yves “SSgt” Domingo, shares some of his development techniques with our 3D assets, including environments and objects.
3d development with our resident marine
Our programmer and designer, Rob, shares some of the gritty details that goes into designing a weapon for our TRPG in Unity. We also talk a little more...
weapons development
We've gotten a lot of feedback from the community since the launch of our Kickstarter. We'll cover the changes that we've made to the demo based on feedback...
community driven development
To celebrate out 5K download milestone on GameJolt, we've released a new level of our demo, expanding on the destructible environments concepts in our...
new demo level and destructible environments
In this post we talk about a game mechanic that we're developing for our demo, Character Abilities, abilities unique to the squad members you train on...
personality talents
We break down squad customization and updates to item use for our demo in this article. Equip any weapon to any squad member at anytime and diversify...
all your inventory are belong to you!
On top of bug fixes for our TRPG's demo, we have a some cool visuals included for the enemies, the Sol Guard. Also take a look at the new screenshot for...
demo visual updates & indie spotlights
Learn about another aspect of Outland 17's gameplay, tactical cover, and how you can use it in conjunction with your squad's abilities to overrun your...
strategy and cover in outland 17
Learn more about the music of our game from our Audio Director, DS Wallace. He shares some of the first tracks he's made as well as the inspiration behind...
musical musings - the sound of outland 17
In our latest update on Outland 17: Void of Liberty, we show you how never before released gameplay on you customize your squad to make take control of...
gameplay announcement: weapon customization and abilities
Our game is now being featured on the Square Enix Collective! Read our project pitch and see why they're big fans!
outland 17 featured by the square enix collective
Been wondering which engine to start using? Tired of the one that you're already running on and want to make a switch? Read here as our developer goes...
game developer's blog - unity impressions
Do you like making your models flop on the ground like fish? Check out this tutorial for Unity on how to apply ragdoll physics to your models!
game developer’s blog – rag doll tutorial
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