Free Range Games is a 25 person team that has worked together for the better part of a decade. Together in the past, we have launched several big video games, including Spider-Man, Tony Hawk, Lord of the Rings, and Shrek. Our studio's original title is Free Fall Tournament, a space marines TPS. More recently we've started to work on Labyrinth, a collectible card game married with a role playing game.
Topics covered: Known Issues Not Yet Fixed, Gameplay Fixes, Gameplay Revisions, Card Fixes, Card Revisions, Consumable Card Revisions, Development.
The Adventure update improved the amount of engaging fun players are having, and it's a move in the right direction according to many of you. "I adore...
Embark on a new adventure through the city of Starfall on a quest to find the entrance of the Labyrinth. Enjoy a new expanded story as you explore the...
Since the last progress report we encountered a couple bad bugs that put us behind our desired schedule, but we've moved past them and in the process...
Development progress and message on upcoming update.
Happy all the holidays! IOTY recap. Development report. Steam Winter Sale reminder. And of course, more concept card art.
Embark on a new CCG adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic 3D battles against other players--then, use...
It will be a few months before Labyrinth exits Early Access and we are working on a big update for that. Here are some in progress screenshots of feature...
Development update and request that you vote for Labyrinth. :D
Unboxing photos of a 3D printed Korghan from test run of GamePrint. Fantastic!
To celebrate the 2-year anniversary of our Kickstarter Campaign, I'd like to look ahead to the future of Labyrinth and share some details about the major...
We are still focused on the next big update and adding in Adventure and Story modes. Scattered throughout this short update is quite a bit of new art...
Over the past few weeks we worked on the recent update which included Shozen and have been working behind the scenes on the new game modes and mobile...
What's New: New Hero: Shozen, the Wanderer; Manessa nerf - key cards in certain Manessa builds have been changed to encourage a greater diversity of strategies...
What's New: New boss DVR style replay controls Improved Battle log Card and gameplay changes Added some card art Bug fixes
News on upcoming update, Labyrinth at Comic Con, Twitch stream on Thursday with Labyrinth devs, State of the Meta, and development efforts.
New Hero, New Skin, Reworked Elemental cards with new cards too, Mode change, Boss card draw change, and more!
Bug fixes, things we forgot to mention in the last report, and other odds and ends.
BIG BALANCE UPDATE! Plus other new content and features.
Discussion on Upcoming Build, Development progress, Price Change, Backer Rewards, and some fun with Top 100 Players lists, plus a hint at the end of something...
Data on state of the meta, info on the upcoming build, and development progress
This patch mainly addresses bugs and other issues with cards. It should also fix disconnect problems we have seen with Giant Queen. We are still gathering...
The next major update is coming soon, in a week or more. Accounts will be reset then. Non-basic heroes and bosses will be added to the store. 2 new heroes...
Learn how to potentially overcome some struggles you may have with balance. Includes card suggestions.
This progress report discusses work done towards the next major update in a few weeks. It also includes a strategic tip to make your raids more effective...
We go over what we have been doing over the last 2 weeks.
On Monday February 6th Labyrinth is being released to Free to Play.
This patch is a mini-update with some significant new features and includes a number of bug fixes. The features in this patch are all geared towards improving...
Inside is a list of what we have been working on within the studio.
Build Update Notes: At long last the update is released! We did a major overhaul of Labyrinth. Plus, we have added Mac support!
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