Excamedia is a young ambitious studio/publisher, with multiple games in development for multiple platforms
Our audio composer Dwight Lagadeau aka Kamisachief made a cool sci-fi theme for our upcoming game 'Whack 'em Zack' and we would like to share it with...
the audio for 'whack 'm zack' and other news!
With pride and a lot of gratitude to the community, we hereby want to tell you that with all of your support NANOS got Greenlit!
nanos got greenlit!
Now on Steam Greenlight: Nanos, a multiplayer brick-breaking game. Help us with your vote!
on greenlight: nanos, brick breaking multiplayer- madness
Starting as a brainstorm between students under the wing of Excamedia for a simple Android game, the Neon Ninja concept was born. The original concept...
introducing: neon ninja
Under the flag of Excamedia we are bringing back the old wall and bounce games but with a strong kick! For one up to 4 player madness. Storymode and partymode...
introducing a new game: nanos
Excamedia is now 1 year, the first year flew by so fast..... I feel it's time to do a recap of what happened this past year. i can tell you it's a lot!
one year of excamedia
Again a epic livestream while we are making A Clumsy Adventure for PS Vita, Wii U, Xbox One and PS4
we are live on twitch!
Great preview filled with humor from the guys of Fairweathergame. A big shootout and thank you goes out to them!
youtube preview
The team of Excamedia want to wish all developers, gamers, (p)reviewers and bloggers a wonderful new year!
happy new year!
A great preview from A Clumsy Adventure by Indiegamers, they played our game and loved what they played....and who are we to disagree :)
indiegamers made a preview about aca!
Silent Ninja Gameplay wanted to make a preview about our game, and who we are to say no right?
another preview of a clumsy adventure
Here is a sneak peak at what's to come in our upcoming PS Vita title A Clumsy ADventure
sneak preview
We are busy as Always, and we like to ask for your oppinion which comes with a little prize as the plants need water in the office, we need light from...
give it a try, to support our project
Busy as Always to fix bugs and glitches, imnproving the music and sfx to make it playable and to put on Indie DB. Yeah here on this website!
finished the first level...well...almost :)
yet another version of cool clumsiness by Zack. Try out the first level of this game and keep an eye out on our website as thee is tons more to come!
a new version of tutorial level
Bus as we are with our game, we amost finished Zack our main character, finished more models of the enemies, powerups and elements in the game. Cut-scenes...
after the alpha
The team is very busy working tweaking the tutorial leve and the first level when the adventure begins. Choices need to be made, testing needs to be done...
busy, busy, busy
We've been very busy since tghe last release of our alpha version of the tutorial level.
very busy
Our game will be released on Playstation platform, giving the game full features of playstation plus and adds a bundle of achievements
big news!
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